label="DID-Hantise d'hiver" abbrev="DID" version="1.4" scenario="A_Haunting_in_Winter" next_scenario="A_Haunting_in_Winter" completion="running" campaign="descent" campaign_type="scenario" difficulty="EASY" campaign_define="CAMPAIGN_DESCENT" random_seed="-299947243" random_calls="0" [variables] malin_used_necromancy="1" side_number="1" turn_number="12" x1="-999" x2="-999" y1="-999" y2="-999" [temp_starting_location] terrain="Ke" x="8" y="3" [/temp_starting_location] [/variables] [player] save_id="Malin Keshar" name="Malin Keshar" gold="232" [unit] advances_to="Blood Bat" advanceto="Blood Bat" alignment="chaotic" alpha="256" attacks_left="1" cost="13" description="Vampire Bat-2014541312" die_sound="bat-flapping.wav" ellipse="misc/ellipse-nozoc" experience="0" facing="nw" flag_rgb="magenta" flies="true" flying="yes" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="16" id="Vampire Bat" image="units/undead/bat-se-3.png" #textdomain wesnoth-units language_name=_ "Vampire Bat" level="0" max_attacks="1" max_experience="22" max_hitpoints="16" max_moves="8" movement="8" movement_type="smallfly" moves="9" race="bats" random_gender="no" random_traits="no" resting="yes" side="1" type="Vampire Bat" undead_variation="bat" unrenamable="no" upkeep="full" usage="scout" value="13" zoc="0" [attack_anim] direction="s,se,sw" offset="0.0~0.9:200,0.9~0.0:160" start_time="-200" [attack_filter] name="fangs" [/attack_filter] [frame] duration="30" image="units/undead/bat-se-3.png" [/frame] [frame] duration="30" image="units/undead/bat-se-2.png" [/frame] [frame] duration="30" image="units/undead/bat-se-1.png" sound="bat-flapping.wav" [/frame] [frame] duration="30" image="units/undead/bat-se-2.png" [/frame] [frame] duration="30" image="units/undead/bat-se-3.png" [/frame] [if] hits="yes" [frame] duration="70" image="units/undead/bat-se-4.png" sound="bite-small.ogg" [/frame] [/if] [else] hits="no" [frame] duration="70" image="units/undead/bat-se-4.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] duration="50" image="units/undead/bat-se-3.png" [/frame] [frame] duration="50" image="units/undead/bat-se-2.png" [/frame] [frame] duration="40" image="units/undead/bat-se-3.png" [/frame] [/attack_anim] [attack_anim] direction="n,ne,nw" offset="0.0~0.9:200,0.9~0.0:160" start_time="-200" [attack_filter] name="fangs" [/attack_filter] [frame] duration="30" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-1.png" sound="bat-flapping.wav" [/frame] [frame] duration="30" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-3.png" [/frame] [if] hits="yes" [frame] duration="70" image="units/undead/bat-ne-4.png" sound="bite-small.ogg" [/frame] [/if] [else] hits="no" [frame] duration="70" image="units/undead/bat-ne-4.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] duration="50" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="50" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="40" image="units/undead/bat-ne-3.png" [/frame] [/attack_anim] [defend] direction="s,sw,se" start_time="-126" [if] hits="miss" offset="0.0~-0.15,-0.15~0.0" [/if] [frame] duration="1" image="units/undead/bat-se-3.png" [/frame] [frame] duration="100" image="units/undead/bat-se-4.png" [/frame] [if] hits="hit" [frame] duration="150" image="units/undead/bat-se-4.png" sound=" bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg" [/frame] [/if] [else] hits="miss,kill" [frame] duration="150" image="units/undead/bat-se-4.png" [/frame] [/else] [frame] duration="1" image="units/undead/bat-se-3.png" [/frame] [/defend] [defend] direction="n,nw,ne" start_time="-126" [if] hits="miss" offset="0.0~-0.15,-0.15~0.0" [/if] [frame] duration="1" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="100" image="units/undead/bat-ne-4.png" [/frame] [if] hits="hit" [frame] duration="150" image="units/undead/bat-ne-4.png" sound=" bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg" [/frame] [/if] [else] hits="miss,kill" [frame] duration="150" image="units/undead/bat-ne-4.png" [/frame] [/else] [frame] duration="1" image="units/undead/bat-ne-3.png" [/frame] [/defend] [standing_anim] direction="s,se,sw" start_time="0" [frame] duration="50" image="units/undead/bat-se-3.png" [/frame] [frame] duration="60" image="units/undead/bat-se-2.png" [/frame] [frame] duration="80" image="units/undead/bat-se-1.png" [/frame] [frame] duration="60" image="units/undead/bat-se-2.png" [/frame] [frame] duration="50" image="units/undead/bat-se-3.png" [/frame] [frame] duration="60" image="units/undead/bat-se-4.png" [/frame] [frame] duration="80" image="units/undead/bat-se-5.png" [/frame] [frame] duration="60" image="units/undead/bat-se-4.png" [/frame] [/standing_anim] [standing_anim] direction="n,ne,nw" start_time="0" [frame] duration="50" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="60" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="80" image="units/undead/bat-ne-1.png" [/frame] [frame] duration="60" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="50" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="60" image="units/undead/bat-ne-4.png" [/frame] [frame] duration="80" image="units/undead/bat-ne-5.png" [/frame] [frame] duration="60" image="units/undead/bat-ne-4.png" [/frame] [/standing_anim] [movement_costs] canyon="1" castle="1" cave="1" cavewall="99" deep_water="1" forest="1" fungus="1" grassland="1" hills="1" mountains="1" sand="1" shallow_water="1" swamp_water="1" tundra="1" village="1" [/movement_costs] [defense] canyon="40" castle="40" cave="40" cavewall="40" deep_water="40" forest="40" fungus="40" grassland="40" hills="40" mountains="40" sand="40" shallow_water="40" swamp_water="40" tundra="40" village="60" [/defense] [resistance] arcane="80" blade="100" cold="70" fire="100" impact="120" pierce="100" [/resistance] [abilities] [/abilities] [variables] [/variables] [status] hides="yes" [/status] [attack] damage="4" description=_ "fangs" icon="attacks/fangs-animal.png" name="fangs" number="2" range="melee" type="blade" [specials] [drains] #textdomain wesnoth description=_ "Drain: This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)." id="drains" name=_ "drains" [/drains] [/specials] [/attack] [modifications] [trait] female_name=_ "female^strong" id="strong" male_name=_ "strong" name=_ "strong" [effect] apply_to="attack" increase_damage="1" range="melee" [/effect] [effect] apply_to="hitpoints" increase_total="1" [/effect] [/trait] [trait] female_name=_ "female^quick" id="quick" male_name=_ "quick" name=_ "quick" [effect] apply_to="movement" increase="1" [/effect] [effect] apply_to="hitpoints" increase_total="-5%" [/effect] [/trait] [/modifications] [/unit] [unit] advances_to="Blood Bat" advanceto="Blood Bat" alignment="chaotic" alpha="256" attacks_left="1" cost="13" description="Vampire Bat-1560747683" die_sound="bat-flapping.wav" ellipse="misc/ellipse-nozoc" experience="6" facing="n" flag_rgb="magenta" flies="true" flying="yes" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="19" id="Vampire Bat" image="units/undead/bat-se-3.png" #textdomain wesnoth-units language_name=_ "Vampire Bat" level="0" max_attacks="1" max_experience="22" max_hitpoints="16" max_moves="8" movement="8" movement_type="smallfly" moves="9" race="bats" random_gender="no" random_traits="no" resting="yes" side="1" type="Vampire Bat" undead_variation="bat" unrenamable="no" upkeep="full" usage="scout" value="13" zoc="0" [attack_anim] direction="s,se,sw" offset="0.0~0.9:200,0.9~0.0:160" start_time="-200" [attack_filter] name="fangs" [/attack_filter] [frame] duration="30" image="units/undead/bat-se-3.png" [/frame] [frame] duration="30" image="units/undead/bat-se-2.png" [/frame] [frame] duration="30" image="units/undead/bat-se-1.png" sound="bat-flapping.wav" [/frame] [frame] duration="30" image="units/undead/bat-se-2.png" [/frame] [frame] duration="30" image="units/undead/bat-se-3.png" [/frame] [if] hits="yes" [frame] duration="70" image="units/undead/bat-se-4.png" sound="bite-small.ogg" [/frame] [/if] [else] hits="no" [frame] duration="70" image="units/undead/bat-se-4.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] duration="50" image="units/undead/bat-se-3.png" [/frame] [frame] duration="50" image="units/undead/bat-se-2.png" [/frame] [frame] duration="40" image="units/undead/bat-se-3.png" [/frame] [/attack_anim] [attack_anim] direction="n,ne,nw" offset="0.0~0.9:200,0.9~0.0:160" start_time="-200" [attack_filter] name="fangs" [/attack_filter] [frame] duration="30" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-1.png" sound="bat-flapping.wav" [/frame] [frame] duration="30" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-3.png" [/frame] [if] hits="yes" [frame] duration="70" image="units/undead/bat-ne-4.png" sound="bite-small.ogg" [/frame] [/if] [else] hits="no" [frame] duration="70" image="units/undead/bat-ne-4.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] duration="50" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="50" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="40" image="units/undead/bat-ne-3.png" [/frame] [/attack_anim] [defend] direction="s,sw,se" start_time="-126" [if] hits="miss" offset="0.0~-0.15,-0.15~0.0" [/if] [frame] duration="1" image="units/undead/bat-se-3.png" [/frame] [frame] duration="100" image="units/undead/bat-se-4.png" [/frame] [if] hits="hit" [frame] duration="150" image="units/undead/bat-se-4.png" sound=" bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg" [/frame] [/if] [else] hits="miss,kill" [frame] duration="150" image="units/undead/bat-se-4.png" [/frame] [/else] [frame] duration="1" image="units/undead/bat-se-3.png" [/frame] [/defend] [defend] direction="n,nw,ne" start_time="-126" [if] hits="miss" offset="0.0~-0.15,-0.15~0.0" [/if] [frame] duration="1" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="100" image="units/undead/bat-ne-4.png" [/frame] [if] hits="hit" [frame] duration="150" image="units/undead/bat-ne-4.png" sound=" bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg" [/frame] [/if] [else] hits="miss,kill" [frame] duration="150" image="units/undead/bat-ne-4.png" [/frame] [/else] [frame] duration="1" image="units/undead/bat-ne-3.png" [/frame] [/defend] [standing_anim] direction="s,se,sw" start_time="0" [frame] duration="50" image="units/undead/bat-se-3.png" [/frame] [frame] duration="60" image="units/undead/bat-se-2.png" [/frame] [frame] duration="80" image="units/undead/bat-se-1.png" [/frame] [frame] duration="60" image="units/undead/bat-se-2.png" [/frame] [frame] duration="50" image="units/undead/bat-se-3.png" [/frame] [frame] duration="60" image="units/undead/bat-se-4.png" [/frame] [frame] duration="80" image="units/undead/bat-se-5.png" [/frame] [frame] duration="60" image="units/undead/bat-se-4.png" [/frame] [/standing_anim] [standing_anim] direction="n,ne,nw" start_time="0" [frame] duration="50" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="60" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="80" image="units/undead/bat-ne-1.png" [/frame] [frame] duration="60" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="50" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="60" image="units/undead/bat-ne-4.png" [/frame] [frame] duration="80" image="units/undead/bat-ne-5.png" [/frame] [frame] duration="60" image="units/undead/bat-ne-4.png" [/frame] [/standing_anim] [movement_costs] canyon="1" castle="1" cave="1" cavewall="99" deep_water="1" forest="1" fungus="1" grassland="1" hills="1" mountains="1" sand="1" shallow_water="1" swamp_water="1" tundra="1" village="1" [/movement_costs] [defense] canyon="40" castle="40" cave="40" cavewall="40" deep_water="40" forest="40" fungus="40" grassland="40" hills="40" mountains="40" sand="40" shallow_water="40" swamp_water="40" tundra="40" village="60" [/defense] [resistance] arcane="80" blade="100" cold="70" fire="100" impact="120" pierce="100" [/resistance] [abilities] [/abilities] [variables] [/variables] [status] hides="yes" [/status] [attack] damage="4" description=_ "fangs" icon="attacks/fangs-animal.png" name="fangs" number="2" range="melee" type="blade" [specials] [drains] #textdomain wesnoth description=_ "Drain: This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)." id="drains" name=_ "drains" [/drains] [/specials] [/attack] [modifications] [trait] female_name=_ "female^quick" id="quick" male_name=_ "quick" name=_ "quick" [effect] apply_to="movement" increase="1" [/effect] [effect] apply_to="hitpoints" increase_total="-5%" [/effect] [/trait] [trait] female_name=_ "female^resilient" id="resilient" male_name=_ "resilient" name=_ "resilient" [effect] apply_to="hitpoints" increase_total="4" [/effect] [effect] apply_to="hitpoints" increase_total="1" times="per level" [/effect] [/trait] [/modifications] [/unit] [unit] advances_to="Necromancer" advanceto="Necromancer" alignment="chaotic" alpha="256" attacks_left="1" cost="32" description="Darken Volk" die_sound=" human-die-1.ogg,human-die-2.ogg,human-die-3.ogg" experience="54" facing="n" flag_rgb="magenta" flying="no" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hide_help="true" hitpoints="46" id="Dark Sorcerer DiD" image="units/undead-necromancers/dark-sorcerer.png" #textdomain wesnoth-units language_name=_ "Dark Sorcerer" level="2" max_attacks="1" max_experience="90" max_hitpoints="48" max_moves="5" movement="5" movement_type="smallfoot" moves="6" overlays="misc/hero-icon.png" profile="portraits/darken_volk.png" race="human" random_traits="no" resting="yes" side="1" type="Dark Sorcerer DiD" unrenamable="yes" upkeep="loyal" usage="mixed fighter" user_description="Darken Volk" value="32" zoc="2" [attack_anim] [attack_filter] range="ranged" [/attack_filter] [missile_frame] begin="-100" end="100" image="projectiles/darkmissile-n.png" image_diagonal="projectiles/darkmissile-ne.png" [/missile_frame] [frame] begin="-300" end="-225" image="units/undead-necromancers/dark-sorcerer-magic-1.png" [/frame] [frame] begin="-225" end="-150" image="units/undead-necromancers/dark-sorcerer-magic-2.png" [/frame] [frame] begin="-150" end="-75" halo="halo/undead/black-magic-1.png" image="units/undead-necromancers/dark-sorcerer-magic-3.png" [/frame] [if] hits="yes" [frame] begin="-75" end="0" halo="halo/undead/black-magic-2.png" image="units/undead-necromancers/dark-sorcerer-magic-3.png" sound="magic-dark.ogg" [/frame] [/if] [else] hits="no" [frame] begin="-75" end="0" halo="halo/undead/black-magic-2.png" image="units/undead-necromancers/dark-sorcerer-magic-3.png" sound="magic-dark-miss.ogg" [/frame] [/else] [frame] begin="0" end="75" halo="halo/undead/black-magic-3.png" image="units/undead-necromancers/dark-sorcerer-magic-3.png" [/frame] [frame] begin="75" end="150" halo="halo/undead/black-magic-4.png" image="units/undead-necromancers/dark-sorcerer-magic-3.png" [/frame] [frame] begin="150" end="200" halo="halo/undead/black-magic-5.png" image="units/undead-necromancers/dark-sorcerer-magic-3.png" [/frame] [frame] begin="200" end="250" image="units/undead-necromancers/dark-sorcerer-magic-2.png" [/frame] [frame] begin="250" end="300" image="units/undead-necromancers/dark-sorcerer-magic-1.png" [/frame] [/attack_anim] [attack_anim] [attack_filter] name="staff" [/attack_filter] [frame] begin="-250" end="-200" image="units/undead-necromancers/dark-sorcerer.png" [/frame] [frame] begin="-200" end="-100" image="units/undead-necromancers/dark-sorcerer-attack-staff-1.png" [/frame] [if] hits="yes" [frame] begin="-100" end="100" image="units/undead-necromancers/dark-sorcerer-attack-staff-2.png" sound="staff.wav" [/frame] [/if] [else] hits="no" [frame] begin="-100" end="100" image="units/undead-necromancers/dark-sorcerer-attack-staff-2.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] begin="100" end="175" image="units/undead-necromancers/dark-sorcerer-magic-1.png" [/frame] [frame] begin="175" end="250" image="units/undead-necromancers/dark-sorcerer.png" [/frame] [/attack_anim] [movement_costs] canyon="99" castle="1" cave="2" cavewall="99" deep_water="99" forest="2" fungus="2" grassland="1" hills="2" mountains="3" sand="2" shallow_water="3" swamp_water="3" tundra="3" village="1" [/movement_costs] [defense] canyon="80" castle="40" cave="60" cavewall="60" deep_water="80" forest="50" fungus="50" grassland="60" hills="50" mountains="40" sand="70" shallow_water="80" swamp_water="80" tundra="80" village="40" [/defense] [resistance] arcane="80" blade="100" cold="100" fire="100" impact="100" pierce="100" [/resistance] [abilities] [/abilities] [variables] [/variables] [status] hides="yes" [/status] [attack] damage="4" description=_ "staff" icon="attacks/staff-necromantic.png" name="staff" number="3" range="melee" type="impact" [/attack] [attack] damage="13" description=_ "chill wave" icon="attacks/iceball.png" name="chill wave" number="2" range="ranged" type="cold" [specials] [chance_to_hit] cumulative="no" #textdomain wesnoth description=_ "Magical: This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked." id="magical" name=_ "magical" value="70" [/chance_to_hit] [/specials] [/attack] [attack] damage="9" #textdomain wesnoth-units description=_ "shadow wave" icon="attacks/dark-missile.png" name="shadow wave" number="2" range="ranged" type="arcane" [specials] [chance_to_hit] cumulative="no" #textdomain wesnoth description=_ "Magical: This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked." id="magical" name=_ "magical" value="70" [/chance_to_hit] [/specials] [/attack] [modifications] [trait] #textdomain wesnoth-did description=_ "to himself" id="loyal" name=_ "loyal" [effect] apply_to="loyal" [/effect] [/trait] [trait] #textdomain wesnoth female_name=_ "female^quick" id="quick" male_name=_ "quick" name=_ "quick" [effect] apply_to="movement" increase="1" [/effect] [effect] apply_to="hitpoints" increase_total="-5%" [/effect] [/trait] [/modifications] [/unit] [unit] advances_to="Blood Bat" advanceto="Blood Bat" alignment="chaotic" alpha="256" attacks_left="1" cost="13" description="Vampire Bat-1390702616" die_sound="bat-flapping.wav" ellipse="misc/ellipse-nozoc" experience="0" facing="se" flag_rgb="magenta" flies="true" flying="yes" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="19" id="Vampire Bat" image="units/undead/bat-se-3.png" #textdomain wesnoth-units language_name=_ "Vampire Bat" level="0" max_attacks="1" max_experience="22" max_hitpoints="16" max_moves="8" movement="8" movement_type="smallfly" moves="9" race="bats" random_gender="no" random_traits="no" resting="yes" side="1" type="Vampire Bat" undead_variation="bat" unrenamable="no" upkeep="full" usage="scout" value="13" zoc="0" [attack_anim] direction="s,se,sw" offset="0.0~0.9:200,0.9~0.0:160" start_time="-200" [attack_filter] name="fangs" [/attack_filter] [frame] duration="30" image="units/undead/bat-se-3.png" [/frame] [frame] duration="30" image="units/undead/bat-se-2.png" [/frame] [frame] duration="30" image="units/undead/bat-se-1.png" sound="bat-flapping.wav" [/frame] [frame] duration="30" image="units/undead/bat-se-2.png" [/frame] [frame] duration="30" image="units/undead/bat-se-3.png" [/frame] [if] hits="yes" [frame] duration="70" image="units/undead/bat-se-4.png" sound="bite-small.ogg" [/frame] [/if] [else] hits="no" [frame] duration="70" image="units/undead/bat-se-4.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] duration="50" image="units/undead/bat-se-3.png" [/frame] [frame] duration="50" image="units/undead/bat-se-2.png" [/frame] [frame] duration="40" image="units/undead/bat-se-3.png" [/frame] [/attack_anim] [attack_anim] direction="n,ne,nw" offset="0.0~0.9:200,0.9~0.0:160" start_time="-200" [attack_filter] name="fangs" [/attack_filter] [frame] duration="30" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-1.png" sound="bat-flapping.wav" [/frame] [frame] duration="30" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-3.png" [/frame] [if] hits="yes" [frame] duration="70" image="units/undead/bat-ne-4.png" sound="bite-small.ogg" [/frame] [/if] [else] hits="no" [frame] duration="70" image="units/undead/bat-ne-4.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] duration="50" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="50" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="40" image="units/undead/bat-ne-3.png" [/frame] [/attack_anim] [defend] direction="s,sw,se" start_time="-126" [if] hits="miss" offset="0.0~-0.15,-0.15~0.0" [/if] [frame] duration="1" image="units/undead/bat-se-3.png" [/frame] [frame] duration="100" image="units/undead/bat-se-4.png" [/frame] [if] hits="hit" [frame] duration="150" image="units/undead/bat-se-4.png" sound=" bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg" [/frame] [/if] [else] hits="miss,kill" [frame] duration="150" image="units/undead/bat-se-4.png" [/frame] [/else] [frame] duration="1" image="units/undead/bat-se-3.png" [/frame] [/defend] [defend] direction="n,nw,ne" start_time="-126" [if] hits="miss" offset="0.0~-0.15,-0.15~0.0" [/if] [frame] duration="1" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="100" image="units/undead/bat-ne-4.png" [/frame] [if] hits="hit" [frame] duration="150" image="units/undead/bat-ne-4.png" sound=" bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg" [/frame] [/if] [else] hits="miss,kill" [frame] duration="150" image="units/undead/bat-ne-4.png" [/frame] [/else] [frame] duration="1" image="units/undead/bat-ne-3.png" [/frame] [/defend] [standing_anim] direction="s,se,sw" start_time="0" [frame] duration="50" image="units/undead/bat-se-3.png" [/frame] [frame] duration="60" image="units/undead/bat-se-2.png" [/frame] [frame] duration="80" image="units/undead/bat-se-1.png" [/frame] [frame] duration="60" image="units/undead/bat-se-2.png" [/frame] [frame] duration="50" image="units/undead/bat-se-3.png" [/frame] [frame] duration="60" image="units/undead/bat-se-4.png" [/frame] [frame] duration="80" image="units/undead/bat-se-5.png" [/frame] [frame] duration="60" image="units/undead/bat-se-4.png" [/frame] [/standing_anim] [standing_anim] direction="n,ne,nw" start_time="0" [frame] duration="50" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="60" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="80" image="units/undead/bat-ne-1.png" [/frame] [frame] duration="60" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="50" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="60" image="units/undead/bat-ne-4.png" [/frame] [frame] duration="80" image="units/undead/bat-ne-5.png" [/frame] [frame] duration="60" image="units/undead/bat-ne-4.png" [/frame] [/standing_anim] [movement_costs] canyon="1" castle="1" cave="1" cavewall="99" deep_water="1" forest="1" fungus="1" grassland="1" hills="1" mountains="1" sand="1" shallow_water="1" swamp_water="1" tundra="1" village="1" [/movement_costs] [defense] canyon="40" castle="40" cave="40" cavewall="40" deep_water="40" forest="40" fungus="40" grassland="40" hills="40" mountains="40" sand="40" shallow_water="40" swamp_water="40" tundra="40" village="60" [/defense] [resistance] arcane="80" blade="100" cold="70" fire="100" impact="120" pierce="100" [/resistance] [abilities] [/abilities] [variables] [/variables] [status] hides="yes" [/status] [attack] damage="4" description=_ "fangs" icon="attacks/fangs-animal.png" name="fangs" number="2" range="melee" type="blade" [specials] [drains] #textdomain wesnoth description=_ "Drain: This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)." id="drains" name=_ "drains" [/drains] [/specials] [/attack] [modifications] [trait] female_name=_ "female^resilient" id="resilient" male_name=_ "resilient" name=_ "resilient" [effect] apply_to="hitpoints" increase_total="4" [/effect] [effect] apply_to="hitpoints" increase_total="1" times="per level" [/effect] [/trait] [trait] female_name=_ "female^quick" id="quick" male_name=_ "quick" name=_ "quick" [effect] apply_to="movement" increase="1" [/effect] [effect] apply_to="hitpoints" increase_total="-5%" [/effect] [/trait] [/modifications] [/unit] [unit] advances_to="Apprentice Necromancer" advanceto="Apprentice Necromancer" alignment="neutral" alpha="256" attacks_left="1" canrecruit="1" controller="human" cost="15" description="Malin Keshar" die_sound=" human-die-1.ogg,human-die-2.ogg,human-die-3.ogg" ellipse="misc/ellipse" experience="16" facing="se" flag_rgb="magenta" flying="no" fog="no" gender="male" gender_id="male" gold="70" goto_x="-999" goto_y="-999" hitpoints="38" id="Apprentice Mage" image="units/apprentice-mage.png" #textdomain wesnoth-did language_name=_ "Apprentice Mage" level="1" max_attacks="1" max_experience="60" max_hitpoints="38" max_moves="6" movement="6" movement_type="smallfoot" moves="6" profile="portraits/malyoung.png" race="human" random_traits="no" recruit="Walking Corpse" resting="yes" side="1" team_name="town guard" type="Apprentice Mage" unrenamable="yes" upkeep="full" usage="mixed fighter" user_description="Malin Keshar" value="15" zoc="1" [attack_anim] [attack_filter] name="magic_blast" [/attack_filter] [missile_frame] begin="-200" end="0" image="projectiles/darkmissile-n.png" image_diagonal="projectiles/darkmissile-ne.png" [/missile_frame] [if] attack_sound_start_time="-200" hits="yes" [attack_sound_frame] sound="magic-dark.ogg" [/attack_sound_frame] [/if] [else] attack_sound_start_time="-200" hits="no" [attack_sound_frame] sound="magic-dark-miss.ogg" [/attack_sound_frame] [/else] [frame] begin="-200" end="-100" image="units/apprentice-mage-magic-1.png" [/frame] [frame] begin="-100" end="0" image="units/apprentice-mage-magic-2.png" [/frame] [/attack_anim] [attack_anim] [attack_filter] name="short sword" [/attack_filter] [frame] begin="-200" end="-175" image="units/apprentice-mage-sword.png" [/frame] [frame] begin="-175" end="-100" image="units/apprentice-mage-sword-1.png" [/frame] [if] attack_sound_start_time="-100" hits="yes" [attack_sound_frame] sound="sword-1.ogg" [/attack_sound_frame] [/if] [else] attack_sound_start_time="-100" hits="no" [attack_sound_frame] sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/attack_sound_frame] [/else] [frame] begin="-100" end="50" image="units/apprentice-mage-sword-2.png" [/frame] [frame] begin="50" end="125" image="units/apprentice-mage-sword-3.png" [/frame] [frame] begin="125" end="175" image="units/apprentice-mage.png" [/frame] [/attack_anim] [movement_costs] canyon="99" castle="1" cave="2" cavewall="99" deep_water="99" forest="2" fungus="2" grassland="1" hills="2" mountains="3" sand="2" shallow_water="3" swamp_water="3" tundra="3" village="1" [/movement_costs] [defense] canyon="80" castle="40" cave="60" cavewall="60" deep_water="80" forest="50" fungus="50" grassland="60" hills="50" mountains="40" sand="70" shallow_water="80" swamp_water="80" tundra="80" village="40" [/defense] [resistance] arcane="80" blade="100" cold="100" fire="100" impact="100" pierce="100" [/resistance] [abilities] [/abilities] [variables] [/variables] [status] hides="yes" [/status] [attack] damage="4" description=_ "short sword" icon="attacks/sword-human-short.png" name="short sword" number="3" range="melee" type="blade" [/attack] [attack] damage="6" description=_ "magic blast" icon="attacks/mud-glob.png" name="magic_blast" number="2" range="ranged" type="impact" [specials] [chance_to_hit] cumulative="no" #textdomain wesnoth description=_ "Magical: This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked." id="magical" name=_ "magical" value="70" [/chance_to_hit] [/specials] [/attack] [modifications] [/modifications] [/unit] [unit] advances_to="Blood Bat" advanceto="Blood Bat" alignment="chaotic" alpha="256" attacks_left="1" cost="13" description="Vampire Bat-1035198182" die_sound="bat-flapping.wav" ellipse="misc/ellipse-nozoc" experience="0" facing="ne" flag_rgb="magenta" flies="true" flying="yes" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="19" id="Vampire Bat" image="units/undead/bat-se-3.png" #textdomain wesnoth-units language_name=_ "Vampire Bat" level="0" max_attacks="1" max_experience="22" max_hitpoints="16" max_moves="8" movement="8" movement_type="smallfly" moves="9" race="bats" random_gender="no" random_traits="no" resting="yes" side="1" type="Vampire Bat" undead_variation="bat" unrenamable="no" upkeep="full" usage="scout" value="13" zoc="0" [attack_anim] direction="s,se,sw" offset="0.0~0.9:200,0.9~0.0:160" start_time="-200" [attack_filter] name="fangs" [/attack_filter] [frame] duration="30" image="units/undead/bat-se-3.png" [/frame] [frame] duration="30" image="units/undead/bat-se-2.png" [/frame] [frame] duration="30" image="units/undead/bat-se-1.png" sound="bat-flapping.wav" [/frame] [frame] duration="30" image="units/undead/bat-se-2.png" [/frame] [frame] duration="30" image="units/undead/bat-se-3.png" [/frame] [if] hits="yes" [frame] duration="70" image="units/undead/bat-se-4.png" sound="bite-small.ogg" [/frame] [/if] [else] hits="no" [frame] duration="70" image="units/undead/bat-se-4.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] duration="50" image="units/undead/bat-se-3.png" [/frame] [frame] duration="50" image="units/undead/bat-se-2.png" [/frame] [frame] duration="40" image="units/undead/bat-se-3.png" [/frame] [/attack_anim] [attack_anim] direction="n,ne,nw" offset="0.0~0.9:200,0.9~0.0:160" start_time="-200" [attack_filter] name="fangs" [/attack_filter] [frame] duration="30" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-1.png" sound="bat-flapping.wav" [/frame] [frame] duration="30" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-3.png" [/frame] [if] hits="yes" [frame] duration="70" image="units/undead/bat-ne-4.png" sound="bite-small.ogg" [/frame] [/if] [else] hits="no" [frame] duration="70" image="units/undead/bat-ne-4.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] duration="50" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="50" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="40" image="units/undead/bat-ne-3.png" [/frame] [/attack_anim] [defend] direction="s,sw,se" start_time="-126" [if] hits="miss" offset="0.0~-0.15,-0.15~0.0" [/if] [frame] duration="1" image="units/undead/bat-se-3.png" [/frame] [frame] duration="100" image="units/undead/bat-se-4.png" [/frame] [if] hits="hit" [frame] duration="150" image="units/undead/bat-se-4.png" sound=" bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg" [/frame] [/if] [else] hits="miss,kill" [frame] duration="150" image="units/undead/bat-se-4.png" [/frame] [/else] [frame] duration="1" image="units/undead/bat-se-3.png" [/frame] [/defend] [defend] direction="n,nw,ne" start_time="-126" [if] hits="miss" offset="0.0~-0.15,-0.15~0.0" [/if] [frame] duration="1" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="100" image="units/undead/bat-ne-4.png" [/frame] [if] hits="hit" [frame] duration="150" image="units/undead/bat-ne-4.png" sound=" bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg" [/frame] [/if] [else] hits="miss,kill" [frame] duration="150" image="units/undead/bat-ne-4.png" [/frame] [/else] [frame] duration="1" image="units/undead/bat-ne-3.png" [/frame] [/defend] [standing_anim] direction="s,se,sw" start_time="0" [frame] duration="50" image="units/undead/bat-se-3.png" [/frame] [frame] duration="60" image="units/undead/bat-se-2.png" [/frame] [frame] duration="80" image="units/undead/bat-se-1.png" [/frame] [frame] duration="60" image="units/undead/bat-se-2.png" [/frame] [frame] duration="50" image="units/undead/bat-se-3.png" [/frame] [frame] duration="60" image="units/undead/bat-se-4.png" [/frame] [frame] duration="80" image="units/undead/bat-se-5.png" [/frame] [frame] duration="60" image="units/undead/bat-se-4.png" [/frame] [/standing_anim] [standing_anim] direction="n,ne,nw" start_time="0" [frame] duration="50" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="60" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="80" image="units/undead/bat-ne-1.png" [/frame] [frame] duration="60" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="50" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="60" image="units/undead/bat-ne-4.png" [/frame] [frame] duration="80" image="units/undead/bat-ne-5.png" [/frame] [frame] duration="60" image="units/undead/bat-ne-4.png" [/frame] [/standing_anim] [movement_costs] canyon="1" castle="1" cave="1" cavewall="99" deep_water="1" forest="1" fungus="1" grassland="1" hills="1" mountains="1" sand="1" shallow_water="1" swamp_water="1" tundra="1" village="1" [/movement_costs] [defense] canyon="40" castle="40" cave="40" cavewall="40" deep_water="40" forest="40" fungus="40" grassland="40" hills="40" mountains="40" sand="40" shallow_water="40" swamp_water="40" tundra="40" village="60" [/defense] [resistance] arcane="80" blade="100" cold="70" fire="100" impact="120" pierce="100" [/resistance] [abilities] [/abilities] [variables] [/variables] [status] hides="yes" [/status] [attack] damage="4" description=_ "fangs" icon="attacks/fangs-animal.png" name="fangs" number="2" range="melee" type="blade" [specials] [drains] #textdomain wesnoth description=_ "Drain: This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)." id="drains" name=_ "drains" [/drains] [/specials] [/attack] [modifications] [trait] female_name=_ "female^quick" id="quick" male_name=_ "quick" name=_ "quick" [effect] apply_to="movement" increase="1" [/effect] [effect] apply_to="hitpoints" increase_total="-5%" [/effect] [/trait] [trait] female_name=_ "female^resilient" id="resilient" male_name=_ "resilient" name=_ "resilient" [effect] apply_to="hitpoints" increase_total="4" [/effect] [effect] apply_to="hitpoints" increase_total="1" times="per level" [/effect] [/trait] [/modifications] [/unit] can_recruit="Vampire Bat,Walking Corpse" [/player] [replay] [/replay] [snapshot] [/snapshot] [replay_start] [/replay_start] [statistics] mid_scenario="false" [scenario] scenario="Sauvez Parthyn" [team] [recruits] Walking Corpse="15" [/recruits] [recalls] [/recalls] [advances] [/advances] [deaths] Bowman="1" Spearman="1" Walking Corpse="19" [/deaths] [killed] Orcish Grunt="3" Wolf Rider="2" [/killed] [attacks] [sequence] s1="1" s11="1" _num="50" [/sequence] [sequence] s00="1" s01="1" s010="1" s011="1" s1="2" s10="5" s11="2" s110="1" s111="1" _num="60" [/sequence] [sequence] s10="1" s11="1" _num="80" [/sequence] [/attacks] [defends] [sequence] s="6" _num="0" [/sequence] [sequence] s="2" s1="2" s11="1" _num="50" [/sequence] [sequence] s="1" s0="2" s01="5" s1="3" s10="1" s11="2" s111="1" _num="60" [/sequence] [sequence] s="4" s11="1" s111="1" _num="80" [/sequence] [/defends] recruit_cost="105" recall_cost="0" damage_inflicted="343" damage_taken="513" expected_damage_inflicted="29070" expected_damage_taken="47640" turn_damage_inflicted="81" turn_damage_taken="24" turn_expected_damage_inflicted="5400" turn_expected_damage_taken="2580" [/team] [team] [recruits] Orcish Crossbowman="4" Orcish Grunt="12" Wolf Rider="5" [/recruits] [recalls] [/recalls] [advances] [/advances] [deaths] Orcish Crossbowman="4" Orcish Grunt="8" Wolf Rider="5" [/deaths] [killed] Bowman="2" Spearman="4" Walking Corpse="19" Woodsman="5" [/killed] [attacks] [sequence] s00="1" s000="1" s10="1" _num="40" [/sequence] [sequence] s00="2" s1="2" s10="1" s11="1" _num="50" [/sequence] [sequence] s00="1" s001="2" s01="7" s010="1" s011="1" s1="11" s10="1" s100="3" s101="3" s11="6" s110="1" s111="2" _num="60" [/sequence] [sequence] s01="1" s11="3" _num="80" [/sequence] [/attacks] [defends] [sequence] s="12" _num="0" [/sequence] [sequence] s1="1" _num="50" [/sequence] [sequence] s="5" s0="1" s01="3" s010="2" s011="3" s1="2" s10="1" s100="1" s101="1" s11="3" s110="3" s111="5" _num="60" [/sequence] [sequence] s1="3" s100="1" s11="2" s110="2" _num="80" [/sequence] [/defends] recruit_cost="333" recall_cost="0" damage_inflicted="902" damage_taken="783" expected_damage_inflicted="81580" expected_damage_taken="75590" turn_damage_inflicted="34" turn_damage_taken="100" turn_expected_damage_inflicted="3100" turn_expected_damage_taken="9620" [/team] [team] [recruits] Spearman="2" Woodsman="10" [/recruits] [recalls] [/recalls] [advances] Bowman="1" Royal Guard="1" [/advances] [deaths] Bowman="1" Spearman="3" Woodsman="5" [/deaths] [killed] Orcish Crossbowman="4" Orcish Grunt="5" Wolf Rider="3" [/killed] [attacks] [sequence] s0011="1" _num="50" [/sequence] [sequence] s0="2" s000="1" s001="5" s0011="1" s011="2" s1="5" s100="3" s101="1" s11="2" s110="1" s111="2" _num="60" [/sequence] [sequence] s01="1" s011="1" s1="1" s101="1" s11="1" s110="1" _num="80" [/sequence] [/attacks] [defends] [sequence] s1000="1" _num="50" [/sequence] [sequence] s="3" s0="3" s0101="1" s011="1" s1="5" s10="1" s11="1" _num="60" [/sequence] [sequence] s1="3" s11="1" _num="80" [/sequence] [/defends] recruit_cost="128" recall_cost="0" damage_inflicted="440" damage_taken="389" expected_damage_inflicted="46520" expected_damage_taken="33940" turn_damage_inflicted="18" turn_damage_taken="5" turn_expected_damage_inflicted="2480" turn_expected_damage_taken="400" [/team] [/scenario] [scenario] scenario="La vallée tranquille" [team] [recruits] Vampire Bat="11" Walking Corpse="2" [/recruits] [recalls] [/recalls] [advances] Blood Bat="1" [/advances] [deaths] Blood Bat="1" Vampire Bat="6" Walking Corpse="4" [/deaths] [killed] Goblin Impaler="5" Goblin Knight="1" Goblin Rouser="1" Goblin Spearman="7" Wolf Rider="2" [/killed] [attacks] [sequence] s00="2" s01="3" s1="1" s10="1" s100="1" s11="2" _num="50" [/sequence] [sequence] s0="1" s01="5" s1="1" s10="4" s11="3" _num="60" [/sequence] [sequence] s00="1" s01="6" s1="4" s10="1" s11="7" _num="70" [/sequence] [/attacks] [defends] [sequence] s="2" _num="0" [/sequence] [sequence] s="1" s001="2" s010="1" s10="1" s101="1" _num="40" [/sequence] [sequence] s000="1" s01="1" s011="1" s10="2" s101="1" s11="1" _num="50" [/sequence] [sequence] s="1" s0="1" s00="1" s01="2" s010="1" s1="1" s10="1" s11="3" _num="60" [/sequence] [/defends] recruit_cost="157" recall_cost="0" damage_inflicted="503" damage_taken="396" expected_damage_inflicted="47250" expected_damage_taken="40200" turn_damage_inflicted="13" turn_damage_taken="0" turn_expected_damage_inflicted="910" turn_expected_damage_taken="0" [/team] [team] [recruits] Goblin Impaler="5" Goblin Rouser="1" Wolf Rider="2" [/recruits] [recalls] [/recalls] [advances] [/advances] [deaths] Goblin Impaler="5" Goblin Knight="1" Goblin Rouser="1" Goblin Spearman="7" Wolf Rider="2" [/deaths] [killed] Blood Bat="1" Vampire Bat="6" Walking Corpse="4" [/killed] [attacks] [sequence] s00="1" s000="2" s0001="1" s001="1" s01="1" s010="1" s011="1" s100="1" s1000="1" s101="1" s110="1" s111="1" _num="40" [/sequence] [sequence] s001="1" _num="50" [/sequence] [sequence] s0="1" s01="1" s011="2" s1="4" s101="2" s111="2" _num="60" [/sequence] [/attacks] [defends] [sequence] s="7" _num="0" [/sequence] [sequence] s="1" s0="2" s000="3" s001="3" s0011="1" s010="4" s100="3" s101="1" _num="40" [/sequence] [sequence] s="1" s0="2" s1="1" _num="50" [/sequence] [sequence] s="2" s0="2" s001="2" s1="3" s11="1" s110="2" s111="2" _num="60" [/sequence] [/defends] recruit_cost="112" recall_cost="0" damage_inflicted="396" damage_taken="503" expected_damage_inflicted="40200" expected_damage_taken="47250" turn_damage_inflicted="0" turn_damage_taken="17" turn_expected_damage_inflicted="600" turn_expected_damage_taken="1390" [/team] [/scenario] [/statistics]