label="DID-Retour à Parthyn film" abbrev="DID" version="1.4" scenario="Return_to_Parthyn" completion="victory" campaign="descent" campaign_type="scenario" difficulty="EASY" campaign_define="CAMPAIGN_DESCENT" random_seed="-1985745366" random_calls="3" [variables] malin_used_necromancy="1" side_number="1" turn_number="23" x1="-999" x2="-999" y1="-999" y2="-999" [temp_starting_location] terrain="Ke" x="33" y="33" [/temp_starting_location] [orc_leader_store] advanceto="null" alignment="chaotic" alpha="256" attacks_left="1" canrecruit="1" controller="ai" cost="43" description="P'Gareth" die_sound=" orc-die-1.ogg,orc-die-2.ogg,orc-die-3.ogg" experience="3" facing="sw" flag_rgb="magenta" flying="no" fog="no" gender="male" gender_id="male" gold="110" goto_x="0" goto_y="0" hitpoints="45" id="Orcish Slurbow" image="units/orcs/slurbow.png" income="0" #textdomain wesnoth-units language_name=_ "Orcish Slurbow" level="3" max_attacks="1" max_experience="150" max_hitpoints="56" max_moves="5" movement="5" movement_type="orcishfoot" moves="5" profile="portraits/James_Woo/orc-warlord2.png" race="orc" random_traits="no" recruit="Orcish Archer,Orcish Crossbowman,Goblin Pillager,Orcish Grunt,Orcish Assassin" resting="no" shroud="no" side="3" team_name="orcs" type="Orcish Slurbow" undead_variation="archer" unrenamable="no" upkeep="full" usage="archer" user_description="P'Gareth" value="43" x="1" y="31" zoc="3" [ai] scout_village_targetting="2" village_value="0.5" [target] description="Malin Keshar" value="1" [/target] [target] description="Darken Volk" value="1" [/target] [/ai] [advancement] #textdomain wesnoth description=_ "Max HP bonus +3, Max XP +20%" id="amla_default" image="misc/icon-amla-tough.png" max_times="100" strict_amla="yes" [effect] apply_to="hitpoints" heal_full="yes" increase_total="3" [/effect] [effect] apply_to="max_experience" increase="20%" [/effect] [/advancement] [attack_anim] [attack_filter] name="crossbow" type="fire" [/attack_filter] [if] hits="yes" [missile_frame] begin="-150" end="0" image="projectiles/missile-fire-n.png" image_diagonal="projectiles/missile-fire-ne.png" offset="0~0.8" [/missile_frame] [missile_frame] begin="0" end="75" image="projectiles/fire-burst-small-1.png" image_diagonal="projectiles/fire-burst-small-1.png" offset="0.8" [/missile_frame] [missile_frame] begin="75" end="150" image="projectiles/fire-burst-small-2.png" image_diagonal="projectiles/fire-burst-small-2.png" offset="0.83" [/missile_frame] [missile_frame] begin="150" end="225" image="projectiles/fire-burst-small-3.png" image_diagonal="projectiles/fire-burst-small-3.png" offset="0.86" [/missile_frame] [missile_frame] begin="225" end="300" image="projectiles/fire-burst-small-4.png" image_diagonal="projectiles/fire-burst-small-4.png" offset="0.89" [/missile_frame] [missile_frame] begin="300" end="375" image="projectiles/fire-burst-small-5.png" image_diagonal="projectiles/fire-burst-small-5.png" offset="0.92" [/missile_frame] [missile_frame] begin="375" end="450" image="projectiles/fire-burst-small-6.png" image_diagonal="projectiles/fire-burst-small-6.png" offset="0.95" [/missile_frame] [missile_frame] begin="450" end="525" image="projectiles/fire-burst-small-7.png" image_diagonal="projectiles/fire-burst-small-7.png" offset="0.98" [/missile_frame] [missile_frame] begin="525" end="600" image="projectiles/fire-burst-small-8.png" image_diagonal="projectiles/fire-burst-small-8.png" offset="1.0" [/missile_frame] [frame] begin="-350" end="-300" image="units/orcs/slurbow-ranged.png" [/frame] [frame] begin="-300" end="-200" image="units/orcs/slurbow-ranged-1.png" sound="crossbow-fire.ogg" [/frame] [frame] begin="-200" end="50" image="units/orcs/slurbow-ranged-2.png" [/frame] [/if] [else] hits="no" [missile_frame] begin="-150" end="0" image="projectiles/missile-fire-n.png" image_diagonal="projectiles/missile-fire-ne.png" [/missile_frame] [frame] begin="-350" end="-300" image="units/orcs/slurbow-ranged.png" [/frame] [frame] begin="-300" end="-200" image="units/orcs/slurbow-ranged-1.png" sound="crossbow-fire-miss.ogg" [/frame] [frame] begin="-200" end="50" image="units/orcs/slurbow-ranged-2.png" [/frame] [/else] [/attack_anim] [attack_anim] [attack_filter] name="crossbow" type="pierce" [/attack_filter] [missile_frame] begin="-150" end="0" image="projectiles/bullet.png" image_diagonal="projectiles/bullet.png" [/missile_frame] [frame] begin="-350" end="-300" image="units/orcs/slurbow-ranged-1.png" [/frame] [if] hits="yes" [frame] begin="-300" end="-200" image="units/orcs/slurbow-ranged-1.png" sound="crossbow.ogg" [/frame] [/if] [else] hits="no" [frame] begin="-300" end="-200" image="units/orcs/slurbow-ranged-1.png" sound="crossbow-miss.ogg" [/frame] [/else] [frame] begin="-200" end="50" image="units/orcs/slurbow-ranged-2.png" [/frame] [/attack_anim] [attack_anim] [attack_filter] name="short sword" [/attack_filter] [frame] begin="-250" end="-175" image="units/orcs/slurbow-melee.png" [/frame] [frame] begin="-175" end="-100" image="units/orcs/slurbow-melee-attack-1.png" [/frame] [if] hits="yes" [frame] begin="-100" end="-25" image="units/orcs/slurbow-melee-attack-2.png" sound=" sword-1.ogg" [/frame] [/if] [else] hits="no" [frame] begin="-100" end="-25" image="units/orcs/slurbow-melee-attack-2.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] begin="-25" end="50" image="units/orcs/slurbow-melee-attack-3.png" [/frame] [frame] begin="50" end="125" image="units/orcs/slurbow-melee-attack-4.png" [/frame] [frame] begin="125" end="200" image="units/orcs/slurbow-melee-defend-2.png" [/frame] [/attack_anim] [movement_costs] canyon="99" castle="1" cave="2" cavewall="99" deep_water="99" forest="2" fungus="3" grassland="1" hills="1" mountains="2" sand="2" shallow_water="3" swamp_water="3" tundra="3" village="1" [/movement_costs] [defense] canyon="80" castle="40" cave="60" cavewall="60" deep_water="80" forest="50" fungus="60" grassland="60" hills="50" mountains="40" sand="70" shallow_water="80" swamp_water="70" tundra="80" village="40" [/defense] [resistance] arcane="100" blade="100" cold="100" fire="100" impact="100" pierce="100" [/resistance] [abilities] [/abilities] [variables] [/variables] [status] hides="yes" [/status] [attack] damage="8" #textdomain wesnoth-units description=_ "short sword" icon="attacks/sword-orcish.png" name="short sword" number="3" range="melee" type="blade" [/attack] [attack] damage="12" description=_ "crossbow" icon="attacks/crossbow-orcish.png" name="crossbow" number="3" range="ranged" type="pierce" [/attack] [attack] damage="15" description=_ "crossbow" icon="attacks/crossbow-orcish.png" name="crossbow" number="2" range="ranged" type="fire" [/attack] [modifications] [/modifications] [/orc_leader_store] [darken_volk_store] advanceto="null" alignment="chaotic" alpha="256" attacks_left="0" cost="50" description="Darken Volk" die_sound=" human-old-die-1.ogg,human-old-die-2.ogg,human-old-die-3.ogg" experience="149" facing="s" flag_rgb="magenta" flying="no" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hide_help="true" hitpoints="67" id="Necromancer" image="units/undead-necromancers/necromancer.png" language_name=_ "Necromancer" level="3" max_attacks="1" max_experience="150" max_hitpoints="70" max_moves="5" movement="5" movement_type="smallfoot" moves="0" overlays="misc/hero-icon.png" profile="portraits/darken_volk.png" race="human" random_traits="no" resting="yes" side="1" type="Necromancer" unrenamable="yes" upkeep="loyal" usage="mixed fighter" user_description="Darken Volk" value="50" x="13" y="21" zoc="3" [attack_anim] [attack_filter] range="ranged" [/attack_filter] [missile_frame] begin="-100" end="100" image="projectiles/darkmissile-n.png" image_diagonal="projectiles/darkmissile-ne.png" [/missile_frame] [frame] begin="-300" end="-225" image="units/undead-necromancers/necromancer-magic-1.png" [/frame] [frame] begin="-225" end="-150" image="units/undead-necromancers/necromancer-magic-2.png" [/frame] [frame] begin="-150" end="-75" halo="halo/undead/black-magic-1.png" image="units/undead-necromancers/necromancer-magic-3.png" [/frame] [if] hits="yes" [frame] begin="-75" end="0" halo="halo/undead/black-magic-2.png" image="units/undead-necromancers/necromancer-magic-3.png" sound="magic-dark.ogg" [/frame] [/if] [else] hits="no" [frame] begin="-75" end="0" halo="halo/undead/black-magic-2.png" image="units/undead-necromancers/necromancer-magic-3.png" sound="magic-dark-miss.ogg" [/frame] [/else] [frame] begin="0" end="75" halo="halo/undead/black-magic-3.png" image="units/undead-necromancers/necromancer-magic-3.png" [/frame] [frame] begin="75" end="150" halo="halo/undead/black-magic-4.png" image="units/undead-necromancers/necromancer-magic-3.png" [/frame] [frame] begin="150" end="200" halo="halo/undead/black-magic-5.png" image="units/undead-necromancers/necromancer-magic-3.png" [/frame] [frame] begin="200" end="250" image="units/undead-necromancers/necromancer-magic-2.png" [/frame] [frame] begin="250" end="300" image="units/undead-necromancers/necromancer-magic-1.png" [/frame] [/attack_anim] [attack_anim] [attack_filter] name="plague staff" [/attack_filter] [frame] begin="-250" end="-200" image="units/undead-necromancers/necromancer.png" [/frame] [frame] begin="-200" end="-100" image="units/undead-necromancers/necromancer-attack-staff-1.png" [/frame] [if] hits="yes" [frame] begin="-100" end="100" image="units/undead-necromancers/necromancer-attack-staff-2.png" sound="staff.wav" [/frame] [/if] [else] hits="no" [frame] begin="-100" end="100" image="units/undead-necromancers/necromancer-attack-staff-2.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] begin="100" end="175" image="units/undead-necromancers/necromancer-magic-1.png" [/frame] [frame] begin="175" end="250" image="units/undead-necromancers/necromancer.png" [/frame] [/attack_anim] [advancement] #textdomain wesnoth description=_ "Max HP bonus +3, Max XP +20%" id="amla_default" image="misc/icon-amla-tough.png" max_times="100" strict_amla="yes" [effect] apply_to="hitpoints" heal_full="yes" increase_total="3" [/effect] [effect] apply_to="max_experience" increase="20%" [/effect] [/advancement] [movement_costs] canyon="99" castle="1" cave="2" cavewall="99" deep_water="99" forest="2" fungus="2" grassland="1" hills="2" mountains="3" sand="2" shallow_water="3" swamp_water="3" tundra="3" village="1" [/movement_costs] [defense] canyon="80" castle="40" cave="60" cavewall="60" deep_water="80" forest="50" fungus="50" grassland="60" hills="50" mountains="40" sand="70" shallow_water="80" swamp_water="80" tundra="80" village="40" [/defense] [resistance] arcane="80" blade="100" cold="100" fire="100" impact="100" pierce="100" [/resistance] [abilities] [/abilities] [variables] [/variables] [status] [/status] [attack] damage="6" #textdomain wesnoth-units description=_ "plague staff" icon="attacks/staff-plague.png" name="plague staff" number="3" range="melee" type="impact" [specials] [plague] #textdomain wesnoth description=_ "Plague: When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages." id="plague" name=_ "plague" type="Walking Corpse" [/plague] [/specials] [/attack] [attack] damage="17" #textdomain wesnoth-units description=_ "chill wave" icon="attacks/iceball.png" name="chill wave" number="2" range="ranged" type="cold" [specials] [chance_to_hit] cumulative="no" #textdomain wesnoth description=_ "Magical: This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked." id="magical" name=_ "magical" value="70" [/chance_to_hit] [/specials] [/attack] [attack] damage="12" #textdomain wesnoth-units description=_ "shadow wave" icon="attacks/dark-missile.png" name="shadow wave" number="2" range="ranged" type="arcane" [specials] [chance_to_hit] cumulative="no" #textdomain wesnoth description=_ "Magical: This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked." id="magical" name=_ "magical" value="70" [/chance_to_hit] [/specials] [/attack] [modifications] [trait] #textdomain wesnoth-did description=_ "to himself" id="loyal" name=_ "loyal" [effect] apply_to="loyal" [/effect] [/trait] [trait] #textdomain wesnoth female_name=_ "female^quick" id="quick" male_name=_ "quick" name=_ "quick" [effect] apply_to="movement" increase="1" [/effect] [effect] apply_to="hitpoints" increase_total="-5%" [/effect] [/trait] [object] silent="yes" [filter] description="Darken Volk" [/filter] [effect] apply_to="hitpoints" heal_full="yes" [/effect] [/object] [/modifications] [/darken_volk_store] [/variables] [player] save_id="Malin Keshar" name="Malin Keshar" gold="222" [unit] advances_to="Banebow" advanceto="Banebow" alignment="chaotic" alpha="256" attacks_left="1" cost="26" description="Skeleton Archer-972754516" die_sound="skeleton-big-die.ogg" ellipse="misc/ellipse" experience="74" facing="sw" flag_rgb="magenta" flying="no" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="40" id="Bone Shooter" image="units/undead-skeletal/bone-shooter.png" #textdomain wesnoth-units language_name=_ "Bone Shooter" level="2" max_attacks="1" max_experience="80" max_hitpoints="40" max_moves="5" movement="5" movement_type="undeadfoot" moves="5" race="undead" random_gender="no" random_traits="no" resting="yes" side="1" type="Bone Shooter" unrenamable="no" upkeep="full" usage="archer" value="26" zoc="2" [attack_anim] [attack_filter] name="bow" [/attack_filter] [missile_frame] begin="-150" end="0" image="projectiles/bone-n.png" image_diagonal="projectiles/bone-ne.png" [/missile_frame] [if] hits="yes" [frame] begin="-380" end="-305" image="units/undead-skeletal/bone-shooter-bow-attack-1.png" sound="bow.ogg" [/frame] [/if] [else] hits="no" [frame] begin="-380" end="-305" image="units/undead-skeletal/bone-shooter-bow-attack-1.png" sound="bow-miss.ogg" [/frame] [/else] [frame] begin="-445" end="-380" image="units/undead-skeletal/bone-shooter-bow.png" [/frame] [frame] begin="-305" end="-230" image="units/undead-skeletal/bone-shooter-bow-attack-2.png" [/frame] [frame] begin="-230" end="-130" image="units/undead-skeletal/bone-shooter-bow-attack-3.png" [/frame] [frame] begin="-130" end="0" image="units/undead-skeletal/bone-shooter-bow-attack-4.png" [/frame] [frame] begin="0" end="65" image="units/undead-skeletal/bone-shooter-bow.png" [/frame] [/attack_anim] [attack_anim] [attack_filter] name="dagger" [/attack_filter] [frame] begin="-200" end="-100" image="units/undead-skeletal/bone-shooter.png" [/frame] [if] hits="no" [frame] begin="-100" end="100" image="units/undead-skeletal/bone-shooter-melee-attack.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/if] [else] hits="yes" [frame] begin="-100" end="100" image="units/undead-skeletal/bone-shooter-melee-attack.png" sound="dagger-swish.wav" [/frame] [/else] [frame] begin="100" end="200" image="units/undead-skeletal/bone-shooter.png" [/frame] [/attack_anim] [recruit_anim] [frame] alpha="0~1:300" begin="-200" end="100" image="units/undead-skeletal/archer-die2-7.png" [/frame] [frame] begin="100" end="200" image="units/undead-skeletal/archer-die2-6.png" [/frame] [frame] begin="200" end="300" image="units/undead-skeletal/archer-die2-5.png" [/frame] [frame] begin="300" end="400" image="units/undead-skeletal/archer-die2-4.png" [/frame] [frame] begin="400" end="500" image="units/undead-skeletal/archer-die2-3.png" [/frame] [frame] begin="500" end="600" image="units/undead-skeletal/archer-die2-2.png" [/frame] [frame] begin="600" end="700" image="units/undead-skeletal/archer-die2-1.png" [/frame] [/recruit_anim] [movement_costs] canyon="99" castle="1" cave="2" cavewall="99" deep_water="3" forest="2" fungus="2" grassland="1" hills="2" mountains="3" sand="2" shallow_water="2" swamp_water="2" tundra="2" village="1" [/movement_costs] [defense] canyon="80" castle="40" cave="60" cavewall="60" deep_water="90" forest="50" fungus="40" grassland="60" hills="50" mountains="40" sand="70" shallow_water="80" swamp_water="70" tundra="70" village="40" [/defense] [resistance] arcane="150" blade="60" cold="40" fire="120" impact="120" pierce="40" [/resistance] [abilities] [hides] affect_self="yes" #textdomain wesnoth description=_ "Submerge: This unit can hide in deep water, and remain undetected by its enemies. Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." description_inactive=_ "Submerge: This unit can hide in deep water, and remain undetected by its enemies. Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." id="submerge" name=_ "submerge" name_inactive=_ "submerge" [filter_self] [filter_location] terrain="Wo" [/filter_location] [/filter_self] [/hides] [/abilities] [variables] [/variables] [status] hides="yes" not_living="yes" [/status] [attack] damage="6" #textdomain wesnoth-units description=_ "dagger" icon="attacks/dagger-undead.png" name="dagger" number="2" range="melee" type="blade" [/attack] [attack] damage="10" description=_ "bow" icon="attacks/bow-orcish.png" name="bow" number="3" range="ranged" type="pierce" [/attack] [modifications] [trait] availability="musthave" #textdomain wesnoth description=_ "Immune to drain, poison and plague" female_name=_ "female^undead" id="undead" male_name=_ "undead" name=_ "undead" [effect] add="not_living" apply_to="status" [/effect] [/trait] [/modifications] [/unit] [unit] advances_to="Banebow" advanceto="Banebow" alignment="chaotic" alpha="256" attacks_left="1" cost="26" description="Skeleton Archer-1588963929" die_sound="skeleton-big-die.ogg" ellipse="misc/ellipse" experience="52" facing="nw" flag_rgb="magenta" flying="no" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="40" id="Bone Shooter" image="units/undead-skeletal/bone-shooter.png" #textdomain wesnoth-units language_name=_ "Bone Shooter" level="2" max_attacks="1" max_experience="80" max_hitpoints="40" max_moves="5" movement="5" movement_type="undeadfoot" moves="5" race="undead" random_gender="no" random_traits="no" resting="yes" side="1" type="Bone Shooter" unrenamable="no" upkeep="full" usage="archer" value="26" zoc="2" [attack_anim] [attack_filter] name="bow" [/attack_filter] [missile_frame] begin="-150" end="0" image="projectiles/bone-n.png" image_diagonal="projectiles/bone-ne.png" [/missile_frame] [if] hits="yes" [frame] begin="-380" end="-305" image="units/undead-skeletal/bone-shooter-bow-attack-1.png" sound="bow.ogg" [/frame] [/if] [else] hits="no" [frame] begin="-380" end="-305" image="units/undead-skeletal/bone-shooter-bow-attack-1.png" sound="bow-miss.ogg" [/frame] [/else] [frame] begin="-445" end="-380" image="units/undead-skeletal/bone-shooter-bow.png" [/frame] [frame] begin="-305" end="-230" image="units/undead-skeletal/bone-shooter-bow-attack-2.png" [/frame] [frame] begin="-230" end="-130" image="units/undead-skeletal/bone-shooter-bow-attack-3.png" [/frame] [frame] begin="-130" end="0" image="units/undead-skeletal/bone-shooter-bow-attack-4.png" [/frame] [frame] begin="0" end="65" image="units/undead-skeletal/bone-shooter-bow.png" [/frame] [/attack_anim] [attack_anim] [attack_filter] name="dagger" [/attack_filter] [frame] begin="-200" end="-100" image="units/undead-skeletal/bone-shooter.png" [/frame] [if] hits="no" [frame] begin="-100" end="100" image="units/undead-skeletal/bone-shooter-melee-attack.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/if] [else] hits="yes" [frame] begin="-100" end="100" image="units/undead-skeletal/bone-shooter-melee-attack.png" sound="dagger-swish.wav" [/frame] [/else] [frame] begin="100" end="200" image="units/undead-skeletal/bone-shooter.png" [/frame] [/attack_anim] [recruit_anim] [frame] alpha="0~1:300" begin="-200" end="100" image="units/undead-skeletal/archer-die2-7.png" [/frame] [frame] begin="100" end="200" image="units/undead-skeletal/archer-die2-6.png" [/frame] [frame] begin="200" end="300" image="units/undead-skeletal/archer-die2-5.png" [/frame] [frame] begin="300" end="400" image="units/undead-skeletal/archer-die2-4.png" [/frame] [frame] begin="400" end="500" image="units/undead-skeletal/archer-die2-3.png" [/frame] [frame] begin="500" end="600" image="units/undead-skeletal/archer-die2-2.png" [/frame] [frame] begin="600" end="700" image="units/undead-skeletal/archer-die2-1.png" [/frame] [/recruit_anim] [movement_costs] canyon="99" castle="1" cave="2" cavewall="99" deep_water="3" forest="2" fungus="2" grassland="1" hills="2" mountains="3" sand="2" shallow_water="2" swamp_water="2" tundra="2" village="1" [/movement_costs] [defense] canyon="80" castle="40" cave="60" cavewall="60" deep_water="90" forest="50" fungus="40" grassland="60" hills="50" mountains="40" sand="70" shallow_water="80" swamp_water="70" tundra="70" village="40" [/defense] [resistance] arcane="150" blade="60" cold="40" fire="120" impact="120" pierce="40" [/resistance] [abilities] [hides] affect_self="yes" #textdomain wesnoth description=_ "Submerge: This unit can hide in deep water, and remain undetected by its enemies. Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." description_inactive=_ "Submerge: This unit can hide in deep water, and remain undetected by its enemies. Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." id="submerge" name=_ "submerge" name_inactive=_ "submerge" [filter_self] [filter_location] terrain="Wo" [/filter_location] [/filter_self] [/hides] [/abilities] [variables] [/variables] [status] hides="yes" not_living="yes" [/status] [attack] damage="6" #textdomain wesnoth-units description=_ "dagger" icon="attacks/dagger-undead.png" name="dagger" number="2" range="melee" type="blade" [/attack] [attack] damage="10" description=_ "bow" icon="attacks/bow-orcish.png" name="bow" number="3" range="ranged" type="pierce" [/attack] [modifications] [trait] availability="musthave" #textdomain wesnoth description=_ "Immune to drain, poison and plague" female_name=_ "female^undead" id="undead" male_name=_ "undead" name=_ "undead" [effect] add="not_living" apply_to="status" [/effect] [/trait] [/modifications] [/unit] [unit] advances_to="Spectre" advanceto="Spectre" alignment="chaotic" alpha="256" attacks_left="1" cost="38" description="Ghost-1144036483" die_sound="wail-long.wav" ellipse="misc/ellipse" experience="36" facing="s" flies="true" flying="yes" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="25" id="Wraith" image="units/undead/wraith.png" #textdomain wesnoth-units language_name=_ "Wraith" level="2" max_attacks="1" max_experience="100" max_hitpoints="25" max_moves="7" movement="7" movement_type="undeadspirit" moves="7" race="undead" random_gender="no" random_traits="no" resting="yes" side="1" type="Wraith" unrenamable="no" upkeep="full" usage="scout" value="38" zoc="2" [attack_anim] start_time="-200" [attack_filter] name="wail" [/attack_filter] [if] direction="n,ne,nw" [missile_frame] begin="-300" end="-230" image="projectiles/wailprojectile-n-1.png" image_diagonal="projectiles/wailprojectile-ne-1.png" [/missile_frame] [missile_frame] begin="-230" end="-160" image="projectiles/wailprojectile-n-2.png" image_diagonal="projectiles/wailprojectile-ne-2.png" [/missile_frame] [missile_frame] begin="-160" end="0" image="projectiles/wailprojectile-n-3.png" image_diagonal="projectiles/wailprojectile-ne-3.png" [/missile_frame] [missile_frame] begin="0" end="40" image="projectiles/wailprojectile-n-4.png" image_diagonal="projectiles/wailprojectile-ne-4.png" [/missile_frame] [missile_frame] begin="40" end="80" image="projectiles/wailprojectile-n-5.png" image_diagonal="projectiles/wailprojectile-ne-5.png" [/missile_frame] [missile_frame] begin="80" end="120" image="projectiles/wailprojectile-n-6.png" image_diagonal="projectiles/wailprojectile-ne-6.png" [/missile_frame] [/if] [else] direction="s,se,sw" [missile_frame] begin="-300" end="-230" image="projectiles/wailprojectile-s-1.png" image_diagonal="projectiles/wailprojectile-se-1.png" [/missile_frame] [missile_frame] begin="-230" end="-160" image="projectiles/wailprojectile-s-2.png" image_diagonal="projectiles/wailprojectile-se-2.png" [/missile_frame] [missile_frame] begin="-160" end="0" image="projectiles/wailprojectile-s-3.png" image_diagonal="projectiles/wailprojectile-se-3.png" [/missile_frame] [missile_frame] begin="0" end="40" image="projectiles/wailprojectile-s-4.png" image_diagonal="projectiles/wailprojectile-se-4.png" [/missile_frame] [missile_frame] begin="40" end="80" image="projectiles/wailprojectile-s-5.png" image_diagonal="projectiles/wailprojectile-se-5.png" [/missile_frame] [missile_frame] begin="80" end="120" image="projectiles/wailprojectile-s-6.png" image_diagonal="projectiles/wailprojectile-se-6.png" [/missile_frame] [/else] [if] direction="s,se,sw" [frame] duration="25" image="units/undead/ghost-s-2.png" [/frame] [frame] duration="75" image="units/undead/ghost-s-attack-1.png" [/frame] [frame] duration="150" image="units/undead/ghost-s-attack-2.png" sound="wail-sml.wav" [/frame] [frame] duration="75" image="units/undead/ghost-s-attack-1.png" [/frame] [frame] duration="25" image="units/undead/ghost-s-2.png" [/frame] [/if] [else] direction="n,ne,nw" [frame] duration="25" image="units/undead/ghost-n-2.png" [/frame] [frame] duration="75" image="units/undead/ghost-n-attack-1.png" [/frame] [frame] duration="150" image="units/undead/ghost-n-attack-2.png" sound="wail-sml.wav" [/frame] [frame] duration="75" image="units/undead/ghost-n-attack-1.png" [/frame] [frame] duration="25" image="units/undead/ghost-n-2.png" [/frame] [/else] [frame] begin="-250" end="-200" image="units/undead/wraith.png" [/frame] [frame] begin="-200" end="50" image="units/undead/wraith-attack1.png" sound="wail-sml.wav" [/frame] [/attack_anim] [attack_anim] alpha="0.8~0.0:425,0.0~0.8:225" direction="s,se,sw" offset="0.0~1.0:425,0.0:225" start_time="-500" [attack_filter] name="baneblade" [/attack_filter] [frame] begin="-250" duration="25" end="-200" image="units/undead/wraith.png" [/frame] [frame] begin="-200" duration="175" end="-100" image="units/undead/wraith-attack1.png" [/frame] [frame] begin="100" duration="175" end="200" image="units/undead/wraith-defend.png" [/frame] [frame] duration="100" image="units/undead/ghost-s-attack-3.png" sound="wail-sml.wav" [/frame] [frame] duration="75" image="units/undead/ghost-s-attack-2.png" [/frame] [frame] duration="75" image="units/undead/ghost-s-attack-1.png" [/frame] [frame] duration="25" image="units/undead/ghost-s-2.png" [/frame] [else] hits="yes" [frame] begin="-100" end="100" image="units/undead/wraith-attack.png" sound=" sword-1.ogg" [/frame] [/else] [if] hits="no" [frame] begin="-100" end="100" image="units/undead/wraith-attack.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/if] [/attack_anim] [attack_anim] alpha="0.8~0.0:425,0.0~0.8:225" direction="n,ne,nw" offset="0.0~1.0:425,0.0:225" start_time="-500" [attack_filter] name="touch" [/attack_filter] [frame] duration="25" image="units/undead/ghost-n-2.png" [/frame] [frame] duration="175" image="units/undead/ghost-n-attack-1.png" [/frame] [frame] duration="175" image="units/undead/ghost-n-attack-2.png" [/frame] [frame] duration="100" image="units/undead/ghost-n-attack-3.png" sound="wail-sml.wav" [/frame] [frame] duration="75" image="units/undead/ghost-n-attack-2.png" [/frame] [frame] duration="75" image="units/undead/ghost-n-attack-1.png" [/frame] [frame] duration="25" image="units/undead/ghost-n-2.png" [/frame] [/attack_anim] [movement_costs] canyon="1" castle="1" cave="1" cavewall="99" deep_water="2" forest="1" fungus="1" grassland="1" hills="1" mountains="1" sand="1" shallow_water="2" swamp_water="1" tundra="1" village="1" [/movement_costs] [defense] canyon="50" castle="50" cave="50" cavewall="50" deep_water="50" forest="50" fungus="50" grassland="50" hills="50" mountains="50" sand="50" shallow_water="50" swamp_water="50" tundra="50" village="50" [/defense] [resistance] arcane="110" blade="50" cold="30" fire="90" impact="50" pierce="50" [/resistance] [abilities] [/abilities] [variables] [/variables] [status] hides="yes" not_living="yes" [/status] [attack] damage="6" description=_ "baneblade" name="baneblade" number="4" range="melee" type="arcane" [specials] [drains] #textdomain wesnoth description=_ "Drain: This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)." id="drains" name=_ "drains" [/drains] [/specials] [/attack] [attack] damage="4" #textdomain wesnoth-units description=_ "wail" name="wail" number="3" range="ranged" type="cold" [/attack] [modifications] [trait] availability="musthave" #textdomain wesnoth description=_ "Immune to drain, poison and plague" female_name=_ "female^undead" id="undead" male_name=_ "undead" name=_ "undead" [effect] add="not_living" apply_to="status" [/effect] [/trait] [/modifications] [/unit] [unit] advances_to="Draug" advanceto="Draug" alignment="chaotic" alpha="256" attacks_left="1" cost="28" description="Skeleton-315892906" die_sound="skeleton-big-die.ogg" ellipse="misc/ellipse" experience="14" facing="s" flag_rgb="magenta" flying="no" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="47" id="Revenant" image="units/undead-skeletal/revenant.png" #textdomain wesnoth-units language_name=_ "Revenant" level="2" max_attacks="1" max_experience="85" max_hitpoints="47" max_moves="5" movement="5" movement_type="undeadfoot" moves="5" race="undead" random_gender="no" random_traits="no" resting="yes" side="1" type="Revenant" unrenamable="no" upkeep="full" usage="fighter" value="28" zoc="2" [attack_anim] [attack_filter] name="axe" [/attack_filter] [frame] begin="-200" end="-100" image="units/undead-skeletal/revenant.png" [/frame] [frame] begin="100" end="200" image="units/undead-skeletal/revenant.png" [/frame] [if] hits="no" [frame] begin="-100" end="100" image="units/undead-skeletal/revenant-attack.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/if] [else] hits="yes" [frame] begin="-100" end="100" image="units/undead-skeletal/revenant-attack.png" sound="axe.ogg" [/frame] [/else] [frame] begin="75" end="150" image="units/undead-skeletal/skeleton-defend.png" [/frame] [frame] begin="150" end="200" image="units/undead-skeletal/skeleton.png" [/frame] [/attack_anim] [recruit_anim] [frame] alpha="0~1:300" begin="-200" end="100" image="units/undead-skeletal/skeleton-dying-7.png" [/frame] [frame] begin="100" end="200" image="units/undead-skeletal/skeleton-dying-6.png" [/frame] [frame] begin="200" end="300" image="units/undead-skeletal/skeleton-dying-5.png" [/frame] [frame] begin="300" end="400" image="units/undead-skeletal/skeleton-dying-4.png" [/frame] [frame] begin="400" end="500" image="units/undead-skeletal/skeleton-dying-3.png" [/frame] [frame] begin="500" end="600" image="units/undead-skeletal/skeleton-dying-2.png" [/frame] [frame] begin="600" end="700" image="units/undead-skeletal/skeleton-dying-1.png" [/frame] [/recruit_anim] [movement_costs] canyon="99" castle="1" cave="2" cavewall="99" deep_water="3" forest="2" fungus="2" grassland="1" hills="2" mountains="3" sand="2" shallow_water="2" swamp_water="2" tundra="2" village="1" [/movement_costs] [defense] canyon="80" castle="40" cave="60" cavewall="60" deep_water="90" forest="50" fungus="40" grassland="60" hills="50" mountains="40" sand="70" shallow_water="80" swamp_water="70" tundra="70" village="40" [/defense] [resistance] arcane="150" blade="60" cold="40" fire="120" impact="120" pierce="40" [/resistance] [abilities] [hides] affect_self="yes" #textdomain wesnoth description=_ "Submerge: This unit can hide in deep water, and remain undetected by its enemies. Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." description_inactive=_ "Submerge: This unit can hide in deep water, and remain undetected by its enemies. Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." id="submerge" name=_ "submerge" name_inactive=_ "submerge" [filter_self] [filter_location] terrain="Wo" [/filter_location] [/filter_self] [/hides] [/abilities] [variables] [/variables] [status] hides="yes" not_living="yes" [/status] [attack] damage="8" #textdomain wesnoth-units description=_ "axe" icon="attacks/axe-undead.png" name="axe" number="4" range="melee" type="blade" [/attack] [modifications] [trait] availability="musthave" #textdomain wesnoth description=_ "Immune to drain, poison and plague" female_name=_ "female^undead" id="undead" male_name=_ "undead" name=_ "undead" [effect] add="not_living" apply_to="status" [/effect] [/trait] [/modifications] [/unit] [unit] advances_to="Banebow" advanceto="Banebow" alignment="chaotic" alpha="256" attacks_left="1" cost="26" description="Skeleton Archer-1137980428" die_sound="skeleton-big-die.ogg" ellipse="misc/ellipse" experience="6" facing="s" flag_rgb="magenta" flying="no" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="40" id="Bone Shooter" image="units/undead-skeletal/bone-shooter.png" #textdomain wesnoth-units language_name=_ "Bone Shooter" level="2" max_attacks="1" max_experience="80" max_hitpoints="40" max_moves="5" movement="5" movement_type="undeadfoot" moves="5" race="undead" random_gender="no" random_traits="no" resting="yes" side="1" type="Bone Shooter" unrenamable="no" upkeep="full" usage="archer" value="26" zoc="2" [attack_anim] [attack_filter] name="bow" [/attack_filter] [missile_frame] begin="-150" end="0" image="projectiles/bone-n.png" image_diagonal="projectiles/bone-ne.png" [/missile_frame] [if] hits="yes" [frame] begin="-380" end="-305" image="units/undead-skeletal/bone-shooter-bow-attack-1.png" sound="bow.ogg" [/frame] [/if] [else] hits="no" [frame] begin="-380" end="-305" image="units/undead-skeletal/bone-shooter-bow-attack-1.png" sound="bow-miss.ogg" [/frame] [/else] [frame] begin="-445" end="-380" image="units/undead-skeletal/bone-shooter-bow.png" [/frame] [frame] begin="-305" end="-230" image="units/undead-skeletal/bone-shooter-bow-attack-2.png" [/frame] [frame] begin="-230" end="-130" image="units/undead-skeletal/bone-shooter-bow-attack-3.png" [/frame] [frame] begin="-130" end="0" image="units/undead-skeletal/bone-shooter-bow-attack-4.png" [/frame] [frame] begin="0" end="65" image="units/undead-skeletal/bone-shooter-bow.png" [/frame] [/attack_anim] [attack_anim] [attack_filter] name="dagger" [/attack_filter] [frame] begin="-200" end="-100" image="units/undead-skeletal/bone-shooter.png" [/frame] [if] hits="no" [frame] begin="-100" end="100" image="units/undead-skeletal/bone-shooter-melee-attack.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/if] [else] hits="yes" [frame] begin="-100" end="100" image="units/undead-skeletal/bone-shooter-melee-attack.png" sound="dagger-swish.wav" [/frame] [/else] [frame] begin="100" end="200" image="units/undead-skeletal/bone-shooter.png" [/frame] [/attack_anim] [recruit_anim] [frame] alpha="0~1:300" begin="-200" end="100" image="units/undead-skeletal/archer-die2-7.png" [/frame] [frame] begin="100" end="200" image="units/undead-skeletal/archer-die2-6.png" [/frame] [frame] begin="200" end="300" image="units/undead-skeletal/archer-die2-5.png" [/frame] [frame] begin="300" end="400" image="units/undead-skeletal/archer-die2-4.png" [/frame] [frame] begin="400" end="500" image="units/undead-skeletal/archer-die2-3.png" [/frame] [frame] begin="500" end="600" image="units/undead-skeletal/archer-die2-2.png" [/frame] [frame] begin="600" end="700" image="units/undead-skeletal/archer-die2-1.png" [/frame] [/recruit_anim] [movement_costs] canyon="99" castle="1" cave="2" cavewall="99" deep_water="3" forest="2" fungus="2" grassland="1" hills="2" mountains="3" sand="2" shallow_water="2" swamp_water="2" tundra="2" village="1" [/movement_costs] [defense] canyon="80" castle="40" cave="60" cavewall="60" deep_water="90" forest="50" fungus="40" grassland="60" hills="50" mountains="40" sand="70" shallow_water="80" swamp_water="70" tundra="70" village="40" [/defense] [resistance] arcane="150" blade="60" cold="40" fire="120" impact="120" pierce="40" [/resistance] [abilities] [hides] affect_self="yes" #textdomain wesnoth description=_ "Submerge: This unit can hide in deep water, and remain undetected by its enemies. Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." description_inactive=_ "Submerge: This unit can hide in deep water, and remain undetected by its enemies. Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." id="submerge" name=_ "submerge" name_inactive=_ "submerge" [filter_self] [filter_location] terrain="Wo" [/filter_location] [/filter_self] [/hides] [/abilities] [variables] [/variables] [status] hides="yes" not_living="yes" [/status] [attack] damage="6" #textdomain wesnoth-units description=_ "dagger" icon="attacks/dagger-undead.png" name="dagger" number="2" range="melee" type="blade" [/attack] [attack] damage="10" description=_ "bow" icon="attacks/bow-orcish.png" name="bow" number="3" range="ranged" type="pierce" [/attack] [modifications] [trait] availability="musthave" #textdomain wesnoth description=_ "Immune to drain, poison and plague" female_name=_ "female^undead" id="undead" male_name=_ "undead" name=_ "undead" [effect] add="not_living" apply_to="status" [/effect] [/trait] [/modifications] [/unit] [unit] advances_to="Spectre" advanceto="Spectre" alignment="chaotic" alpha="256" attacks_left="1" cost="38" description="Ghost-762946686" die_sound="wail-long.wav" ellipse="misc/ellipse" experience="25" facing="s" flies="true" flying="yes" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="25" id="Wraith" image="units/undead/wraith.png" #textdomain wesnoth-units language_name=_ "Wraith" level="2" max_attacks="1" max_experience="100" max_hitpoints="25" max_moves="7" movement="7" movement_type="undeadspirit" moves="7" race="undead" random_gender="no" random_traits="no" resting="yes" side="1" type="Wraith" unrenamable="no" upkeep="full" usage="scout" value="38" zoc="2" [attack_anim] start_time="-200" [attack_filter] name="wail" [/attack_filter] [if] direction="n,ne,nw" [missile_frame] begin="-300" end="-230" image="projectiles/wailprojectile-n-1.png" image_diagonal="projectiles/wailprojectile-ne-1.png" [/missile_frame] [missile_frame] begin="-230" end="-160" image="projectiles/wailprojectile-n-2.png" image_diagonal="projectiles/wailprojectile-ne-2.png" [/missile_frame] [missile_frame] begin="-160" end="0" image="projectiles/wailprojectile-n-3.png" image_diagonal="projectiles/wailprojectile-ne-3.png" [/missile_frame] [missile_frame] begin="0" end="40" image="projectiles/wailprojectile-n-4.png" image_diagonal="projectiles/wailprojectile-ne-4.png" [/missile_frame] [missile_frame] begin="40" end="80" image="projectiles/wailprojectile-n-5.png" image_diagonal="projectiles/wailprojectile-ne-5.png" [/missile_frame] [missile_frame] begin="80" end="120" image="projectiles/wailprojectile-n-6.png" image_diagonal="projectiles/wailprojectile-ne-6.png" [/missile_frame] [/if] [else] direction="s,se,sw" [missile_frame] begin="-300" end="-230" image="projectiles/wailprojectile-s-1.png" image_diagonal="projectiles/wailprojectile-se-1.png" [/missile_frame] [missile_frame] begin="-230" end="-160" image="projectiles/wailprojectile-s-2.png" image_diagonal="projectiles/wailprojectile-se-2.png" [/missile_frame] [missile_frame] begin="-160" end="0" image="projectiles/wailprojectile-s-3.png" image_diagonal="projectiles/wailprojectile-se-3.png" [/missile_frame] [missile_frame] begin="0" end="40" image="projectiles/wailprojectile-s-4.png" image_diagonal="projectiles/wailprojectile-se-4.png" [/missile_frame] [missile_frame] begin="40" end="80" image="projectiles/wailprojectile-s-5.png" image_diagonal="projectiles/wailprojectile-se-5.png" [/missile_frame] [missile_frame] begin="80" end="120" image="projectiles/wailprojectile-s-6.png" image_diagonal="projectiles/wailprojectile-se-6.png" [/missile_frame] [/else] [if] direction="s,se,sw" [frame] duration="25" image="units/undead/ghost-s-2.png" [/frame] [frame] duration="75" image="units/undead/ghost-s-attack-1.png" [/frame] [frame] duration="150" image="units/undead/ghost-s-attack-2.png" sound="wail-sml.wav" [/frame] [frame] duration="75" image="units/undead/ghost-s-attack-1.png" [/frame] [frame] duration="25" image="units/undead/ghost-s-2.png" [/frame] [/if] [else] direction="n,ne,nw" [frame] duration="25" image="units/undead/ghost-n-2.png" [/frame] [frame] duration="75" image="units/undead/ghost-n-attack-1.png" [/frame] [frame] duration="150" image="units/undead/ghost-n-attack-2.png" sound="wail-sml.wav" [/frame] [frame] duration="75" image="units/undead/ghost-n-attack-1.png" [/frame] [frame] duration="25" image="units/undead/ghost-n-2.png" [/frame] [/else] [frame] begin="-250" end="-200" image="units/undead/wraith.png" [/frame] [frame] begin="-200" end="50" image="units/undead/wraith-attack1.png" sound="wail-sml.wav" [/frame] [/attack_anim] [attack_anim] alpha="0.8~0.0:425,0.0~0.8:225" direction="s,se,sw" offset="0.0~1.0:425,0.0:225" start_time="-500" [attack_filter] name="baneblade" [/attack_filter] [frame] begin="-250" duration="25" end="-200" image="units/undead/wraith.png" [/frame] [frame] begin="-200" duration="175" end="-100" image="units/undead/wraith-attack1.png" [/frame] [frame] begin="100" duration="175" end="200" image="units/undead/wraith-defend.png" [/frame] [frame] duration="100" image="units/undead/ghost-s-attack-3.png" sound="wail-sml.wav" [/frame] [frame] duration="75" image="units/undead/ghost-s-attack-2.png" [/frame] [frame] duration="75" image="units/undead/ghost-s-attack-1.png" [/frame] [frame] duration="25" image="units/undead/ghost-s-2.png" [/frame] [else] hits="yes" [frame] begin="-100" end="100" image="units/undead/wraith-attack.png" sound=" sword-1.ogg" [/frame] [/else] [if] hits="no" [frame] begin="-100" end="100" image="units/undead/wraith-attack.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/if] [/attack_anim] [attack_anim] alpha="0.8~0.0:425,0.0~0.8:225" direction="n,ne,nw" offset="0.0~1.0:425,0.0:225" start_time="-500" [attack_filter] name="touch" [/attack_filter] [frame] duration="25" image="units/undead/ghost-n-2.png" [/frame] [frame] duration="175" image="units/undead/ghost-n-attack-1.png" [/frame] [frame] duration="175" image="units/undead/ghost-n-attack-2.png" [/frame] [frame] duration="100" image="units/undead/ghost-n-attack-3.png" sound="wail-sml.wav" [/frame] [frame] duration="75" image="units/undead/ghost-n-attack-2.png" [/frame] [frame] duration="75" image="units/undead/ghost-n-attack-1.png" [/frame] [frame] duration="25" image="units/undead/ghost-n-2.png" [/frame] [/attack_anim] [movement_costs] canyon="1" castle="1" cave="1" cavewall="99" deep_water="2" forest="1" fungus="1" grassland="1" hills="1" mountains="1" sand="1" shallow_water="2" swamp_water="1" tundra="1" village="1" [/movement_costs] [defense] canyon="50" castle="50" cave="50" cavewall="50" deep_water="50" forest="50" fungus="50" grassland="50" hills="50" mountains="50" sand="50" shallow_water="50" swamp_water="50" tundra="50" village="50" [/defense] [resistance] arcane="110" blade="50" cold="30" fire="90" impact="50" pierce="50" [/resistance] [abilities] [/abilities] [variables] [/variables] [status] hides="yes" not_living="yes" [/status] [attack] damage="6" description=_ "baneblade" name="baneblade" number="4" range="melee" type="arcane" [specials] [drains] #textdomain wesnoth description=_ "Drain: This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)." id="drains" name=_ "drains" [/drains] [/specials] [/attack] [attack] damage="4" #textdomain wesnoth-units description=_ "wail" name="wail" number="3" range="ranged" type="cold" [/attack] [modifications] [trait] availability="musthave" #textdomain wesnoth description=_ "Immune to drain, poison and plague" female_name=_ "female^undead" id="undead" male_name=_ "undead" name=_ "undead" [effect] add="not_living" apply_to="status" [/effect] [/trait] [/modifications] [/unit] [unit] advanceto="null" alignment="chaotic" alpha="256" attacks_left="1" cost="28" description="Skeleton-1886368913" die_sound="skeleton-big-die.ogg" ellipse="misc/ellipse" experience="48" facing="nw" flag_rgb="magenta" flying="no" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="39" id="Deathblade" image="units/undead-skeletal/deathblade.png" #textdomain wesnoth-units language_name=_ "Deathblade" level="2" max_attacks="1" max_experience="150" max_hitpoints="39" max_moves="6" movement="6" movement_type="undeadfoot" moves="6" race="undead" random_gender="no" random_traits="no" resting="yes" side="1" type="Deathblade" unrenamable="no" upkeep="full" usage="fighter" value="28" zoc="2" [attack_anim] [attack_filter] name="axe" [/attack_filter] [frame] begin="-200" end="-100" image="units/undead-skeletal/deathblade-attack1.png" [/frame] [frame] begin="50" end="150" image="units/undead-skeletal/deathblade-defend.png" [/frame] [if] hits="no" [frame] begin="-100" end="50" image="units/undead-skeletal/deathblade-attack3.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/if] [else] hits="yes" [frame] begin="-100" end="50" image="units/undead-skeletal/deathblade-attack3.png" sound="axe.ogg" [/frame] [/else] [frame] begin="150" end="200" image="units/undead-skeletal/deathblade.png" [/frame] [frame] begin="150" end="200" image="units/undead-skeletal/skeleton.png" [/frame] [/attack_anim] [recruit_anim] [frame] alpha="0~1:300" begin="-200" end="100" image="units/undead-skeletal/skeleton-dying-7.png" [/frame] [frame] begin="100" end="200" image="units/undead-skeletal/skeleton-dying-6.png" [/frame] [frame] begin="200" end="300" image="units/undead-skeletal/skeleton-dying-5.png" [/frame] [frame] begin="300" end="400" image="units/undead-skeletal/skeleton-dying-4.png" [/frame] [frame] begin="400" end="500" image="units/undead-skeletal/skeleton-dying-3.png" [/frame] [frame] begin="500" end="600" image="units/undead-skeletal/skeleton-dying-2.png" [/frame] [frame] begin="600" end="700" image="units/undead-skeletal/skeleton-dying-1.png" [/frame] [/recruit_anim] [advancement] #textdomain wesnoth description=_ "Max HP bonus +3, Max XP +20%" id="amla_default" image="misc/icon-amla-tough.png" max_times="100" strict_amla="yes" [effect] apply_to="hitpoints" heal_full="yes" increase_total="3" [/effect] [effect] apply_to="max_experience" increase="20%" [/effect] [/advancement] [attack_anim] [attack_filter] name="axe" [/attack_filter] [frame] begin="-200" end="-100" image="units/undead-skeletal/deathblade.png" [/frame] [if] hits="no" [frame] begin="-100" end="50" image="units/undead-skeletal/deathblade-attack2.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/if] [else] hits="yes" [frame] begin="-100" end="50" image="units/undead-skeletal/deathblade-attack2.png" sound="axe.ogg" [/frame] [/else] [frame] begin="50" end="150" image="units/undead-skeletal/deathblade-defend.png" [/frame] [frame] begin="150" end="200" image="units/undead-skeletal/deathblade.png" [/frame] [/attack_anim] [movement_costs] canyon="99" castle="1" cave="2" cavewall="99" deep_water="3" forest="2" fungus="2" grassland="1" hills="2" mountains="3" sand="2" shallow_water="2" swamp_water="2" tundra="2" village="1" [/movement_costs] [defense] canyon="80" castle="40" cave="60" cavewall="60" deep_water="90" forest="50" fungus="40" grassland="60" hills="50" mountains="40" sand="70" shallow_water="80" swamp_water="70" tundra="70" village="40" [/defense] [resistance] arcane="150" blade="60" cold="40" fire="120" impact="120" pierce="40" [/resistance] [abilities] [hides] affect_self="yes" description=_ "Submerge: This unit can hide in deep water, and remain undetected by its enemies. Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." description_inactive=_ "Submerge: This unit can hide in deep water, and remain undetected by its enemies. Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." id="submerge" name=_ "submerge" name_inactive=_ "submerge" [filter_self] [filter_location] terrain="Wo" [/filter_location] [/filter_self] [/hides] [/abilities] [variables] [/variables] [status] hides="yes" not_living="yes" [/status] [attack] damage="8" #textdomain wesnoth-units description=_ "axe" icon="attacks/axe-deathblade.png" name="axe" number="5" range="melee" type="blade" [/attack] [modifications] [trait] availability="musthave" #textdomain wesnoth description=_ "Immune to drain, poison and plague" female_name=_ "female^undead" id="undead" male_name=_ "undead" name=_ "undead" [effect] add="not_living" apply_to="status" [/effect] [/trait] [/modifications] [/unit] [unit] advances_to="Revenant,Deathblade" advanceto="Revenant,Deathblade" alignment="chaotic" alpha="256" attacks_left="1" cost="15" description="Skeleton-1231120602" die_sound=" skeleton-die-1.ogg,skeleton-die-2.ogg" ellipse="misc/ellipse" experience="30" facing="sw" flag_rgb="magenta" flying="no" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="34" id="Skeleton" image="units/undead-skeletal/skeleton.png" #textdomain wesnoth-units language_name=_ "Skeleton" level="1" max_attacks="1" max_experience="35" max_hitpoints="34" max_moves="5" movement="5" movement_type="undeadfoot" moves="5" race="undead" random_gender="no" random_traits="no" resting="yes" side="1" type="Skeleton" unrenamable="no" upkeep="full" usage="fighter" value="15" zoc="1" [attack_anim] [attack_filter] name="axe" [/attack_filter] [frame] begin="-200" end="-175" image="units/undead-skeletal/skeleton.png" [/frame] [frame] begin="-175" end="-75" image="units/undead-skeletal/skeleton-attack.png" [/frame] [if] hits="no" [frame] begin="-75" end="75" image="units/undead-skeletal/skeleton-attackb.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/if] [else] hits="yes" [frame] begin="-75" end="75" image="units/undead-skeletal/skeleton-attackb.png" sound="axe.ogg" [/frame] [/else] [frame] begin="75" end="150" image="units/undead-skeletal/skeleton-defend.png" [/frame] [frame] begin="150" end="200" image="units/undead-skeletal/skeleton.png" [/frame] [/attack_anim] [recruit_anim] [frame] alpha="0~1:300" begin="-200" end="100" image="units/undead-skeletal/skeleton-dying-7.png" [/frame] [frame] begin="100" end="200" image="units/undead-skeletal/skeleton-dying-6.png" [/frame] [frame] begin="200" end="300" image="units/undead-skeletal/skeleton-dying-5.png" [/frame] [frame] begin="300" end="400" image="units/undead-skeletal/skeleton-dying-4.png" [/frame] [frame] begin="400" end="500" image="units/undead-skeletal/skeleton-dying-3.png" [/frame] [frame] begin="500" end="600" image="units/undead-skeletal/skeleton-dying-2.png" [/frame] [frame] begin="600" end="700" image="units/undead-skeletal/skeleton-dying-1.png" [/frame] [/recruit_anim] [movement_costs] canyon="99" castle="1" cave="2" cavewall="99" deep_water="3" forest="2" fungus="2" grassland="1" hills="2" mountains="3" sand="2" shallow_water="2" swamp_water="2" tundra="2" village="1" [/movement_costs] [defense] canyon="80" castle="40" cave="60" cavewall="60" deep_water="90" forest="50" fungus="40" grassland="60" hills="50" mountains="40" sand="70" shallow_water="80" swamp_water="70" tundra="70" village="40" [/defense] [resistance] arcane="150" blade="60" cold="40" fire="120" impact="120" pierce="40" [/resistance] [abilities] [hides] affect_self="yes" #textdomain wesnoth description=_ "Submerge: This unit can hide in deep water, and remain undetected by its enemies. Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." description_inactive=_ "Submerge: This unit can hide in deep water, and remain undetected by its enemies. Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." id="submerge" name=_ "submerge" name_inactive=_ "submerge" [filter_self] [filter_location] terrain="Wo" [/filter_location] [/filter_self] [/hides] [/abilities] [variables] [/variables] [status] hides="yes" not_living="yes" [/status] [attack] damage="7" #textdomain wesnoth-units description=_ "axe" icon="attacks/axe-undead.png" name="axe" number="3" range="melee" type="blade" [/attack] [modifications] [trait] availability="musthave" #textdomain wesnoth description=_ "Immune to drain, poison and plague" female_name=_ "female^undead" id="undead" male_name=_ "undead" name=_ "undead" [effect] add="not_living" apply_to="status" [/effect] [/trait] [/modifications] [/unit] [unit] advances_to="Necrophage" advanceto="Necrophage" alignment="chaotic" alpha="256" attacks_left="1" cost="16" description="Ghoul-246368589" die_sound="ghoul-hit.wav" ellipse="misc/ellipse" experience="15" facing="ne" flag_rgb="magenta" flying="no" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="33" id="Ghoul" image="units/undead/ghoul.png" #textdomain wesnoth-units language_name=_ "Ghoul" level="1" max_attacks="1" max_experience="35" max_hitpoints="33" max_moves="5" movement="5" movement_type="gruefoot" moves="5" profile="portraits/Alex_Jarocha-Ernst/ghoul.png" race="undead" random_gender="no" random_traits="no" resting="yes" side="1" type="Ghoul" unrenamable="no" upkeep="full" usage="fighter" value="16" zoc="1" [attack_anim] [attack_filter] name="claws" [/attack_filter] [frame] begin="-250" end="-200" image="units/undead/ghoul.png" [/frame] [frame] begin="-200" end="-125" image="units/undead/ghoul-attack-1.png" [/frame] [if] hits="yes" [frame] begin="-125" end="-50" image="units/undead/ghoul-attack-2.png" sound="claws.ogg" [/frame] [/if] [else] hits="no" [frame] begin="-125" end="-50" image="units/undead/ghoul-attack-2.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [if] hits="hit" poisoned_sound_start_time="-100" [secondary_unit_filter] [not] [wml_filter] [status] poisoned="yes" [/status] [/wml_filter] [/not] [/secondary_unit_filter] [poisoned_sound_frame] duration="100" sound="poison.ogg" [/poisoned_sound_frame] [/if] [frame] begin="-50" end="50" image="units/undead/ghoul-attack-3.png" [/frame] [frame] begin="50" end="125" image="units/undead/ghoul-attack-4.png" [/frame] [frame] begin="125" end="200" image="units/undead/ghoul.png" [/frame] [/attack_anim] [trait] availability="musthave" #textdomain wesnoth description=_ "Fights normally during unfavorable times of day/night" female_name=_ "female^fearless" id="fearless" male_name=_ "fearless" [/trait] [movement_costs] canyon="99" castle="1" cave="2" cavewall="99" deep_water="99" forest="2" fungus="2" grassland="1" hills="2" mountains="3" sand="2" shallow_water="3" swamp_water="2" tundra="2" village="1" [/movement_costs] [defense] canyon="80" castle="40" cave="60" cavewall="60" deep_water="90" forest="50" fungus="40" grassland="60" hills="50" mountains="40" sand="70" shallow_water="80" swamp_water="70" tundra="70" village="40" [/defense] [resistance] arcane="80" blade="90" cold="60" fire="90" impact="100" pierce="70" [/resistance] [abilities] [/abilities] [variables] [/variables] [status] hides="yes" not_living="yes" [/status] [attack] damage="4" #textdomain wesnoth-units description=_ "claws" icon="attacks/claws-undead.png" name="claws" number="3" range="melee" type="blade" [specials] [poison] #textdomain wesnoth description=_ "Poison: This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit." id="poison" name=_ "poison" [/poison] [/specials] [/attack] [modifications] [trait] availability="musthave" description=_ "Immune to drain, poison and plague" female_name=_ "female^undead" id="undead" male_name=_ "undead" name=_ "undead" [effect] add="not_living" apply_to="status" [/effect] [/trait] [trait] availability="musthave" description=_ "Fights normally during unfavorable times of day/night" female_name=_ "female^fearless" id="fearless" male_name=_ "fearless" name=_ "fearless" [/trait] [/modifications] [/unit] [unit] advances_to="Wraith,Shadow" advanceto="Wraith,Shadow" alignment="chaotic" alpha="256" attacks_left="1" cost="20" description="Ghost-1063992916" die_sound="wail-long.wav" ellipse="misc/ellipse" experience="10" facing="se" flag_rgb="magenta" flies="true" flying="yes" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="18" id="Ghost" image="units/undead/ghost-s-2.png" #textdomain wesnoth-units language_name=_ "Ghost" level="1" max_attacks="1" max_experience="30" max_hitpoints="18" max_moves="7" movement="7" movement_type="undeadspirit" moves="7" race="undead" random_gender="no" random_traits="no" resting="yes" side="1" type="Ghost" unrenamable="no" upkeep="full" usage="scout" value="20" zoc="1" [attack_anim] start_time="-200" [attack_filter] name="wail" [/attack_filter] [if] direction="n,ne,nw" [missile_frame] begin="-300" end="-230" image="projectiles/wailprojectile-n-1.png" image_diagonal="projectiles/wailprojectile-ne-1.png" [/missile_frame] [missile_frame] begin="-230" end="-160" image="projectiles/wailprojectile-n-2.png" image_diagonal="projectiles/wailprojectile-ne-2.png" [/missile_frame] [missile_frame] begin="-160" end="0" image="projectiles/wailprojectile-n-3.png" image_diagonal="projectiles/wailprojectile-ne-3.png" [/missile_frame] [missile_frame] begin="0" end="40" image="projectiles/wailprojectile-n-4.png" image_diagonal="projectiles/wailprojectile-ne-4.png" [/missile_frame] [missile_frame] begin="40" end="80" image="projectiles/wailprojectile-n-5.png" image_diagonal="projectiles/wailprojectile-ne-5.png" [/missile_frame] [missile_frame] begin="80" end="120" image="projectiles/wailprojectile-n-6.png" image_diagonal="projectiles/wailprojectile-ne-6.png" [/missile_frame] [/if] [else] direction="s,se,sw" [missile_frame] begin="-300" end="-230" image="projectiles/wailprojectile-s-1.png" image_diagonal="projectiles/wailprojectile-se-1.png" [/missile_frame] [missile_frame] begin="-230" end="-160" image="projectiles/wailprojectile-s-2.png" image_diagonal="projectiles/wailprojectile-se-2.png" [/missile_frame] [missile_frame] begin="-160" end="0" image="projectiles/wailprojectile-s-3.png" image_diagonal="projectiles/wailprojectile-se-3.png" [/missile_frame] [missile_frame] begin="0" end="40" image="projectiles/wailprojectile-s-4.png" image_diagonal="projectiles/wailprojectile-se-4.png" [/missile_frame] [missile_frame] begin="40" end="80" image="projectiles/wailprojectile-s-5.png" image_diagonal="projectiles/wailprojectile-se-5.png" [/missile_frame] [missile_frame] begin="80" end="120" image="projectiles/wailprojectile-s-6.png" image_diagonal="projectiles/wailprojectile-se-6.png" [/missile_frame] [/else] [if] direction="s,se,sw" [frame] duration="25" image="units/undead/ghost-s-2.png" [/frame] [frame] duration="75" image="units/undead/ghost-s-attack-1.png" [/frame] [frame] duration="150" image="units/undead/ghost-s-attack-2.png" sound="wail-sml.wav" [/frame] [frame] duration="75" image="units/undead/ghost-s-attack-1.png" [/frame] [frame] duration="25" image="units/undead/ghost-s-2.png" [/frame] [/if] [else] direction="n,ne,nw" [frame] duration="25" image="units/undead/ghost-n-2.png" [/frame] [frame] duration="75" image="units/undead/ghost-n-attack-1.png" [/frame] [frame] duration="150" image="units/undead/ghost-n-attack-2.png" sound="wail-sml.wav" [/frame] [frame] duration="75" image="units/undead/ghost-n-attack-1.png" [/frame] [frame] duration="25" image="units/undead/ghost-n-2.png" [/frame] [/else] [/attack_anim] [attack_anim] alpha="0.8~0.0:425,0.0~0.8:225" direction="s,se,sw" offset="0.0~1.0:425,0.0:225" start_time="-500" [attack_filter] name="touch" [/attack_filter] [frame] duration="25" image="units/undead/ghost-s-2.png" [/frame] [frame] duration="175" image="units/undead/ghost-s-attack-1.png" [/frame] [frame] duration="175" image="units/undead/ghost-s-attack-2.png" [/frame] [frame] duration="100" image="units/undead/ghost-s-attack-3.png" sound="wail-sml.wav" [/frame] [frame] duration="75" image="units/undead/ghost-s-attack-2.png" [/frame] [frame] duration="75" image="units/undead/ghost-s-attack-1.png" [/frame] [frame] duration="25" image="units/undead/ghost-s-2.png" [/frame] [/attack_anim] [attack_anim] alpha="0.8~0.0:425,0.0~0.8:225" direction="n,ne,nw" offset="0.0~1.0:425,0.0:225" start_time="-500" [attack_filter] name="touch" [/attack_filter] [frame] duration="25" image="units/undead/ghost-n-2.png" [/frame] [frame] duration="175" image="units/undead/ghost-n-attack-1.png" [/frame] [frame] duration="175" image="units/undead/ghost-n-attack-2.png" [/frame] [frame] duration="100" image="units/undead/ghost-n-attack-3.png" sound="wail-sml.wav" [/frame] [frame] duration="75" image="units/undead/ghost-n-attack-2.png" [/frame] [frame] duration="75" image="units/undead/ghost-n-attack-1.png" [/frame] [frame] duration="25" image="units/undead/ghost-n-2.png" [/frame] [/attack_anim] [movement_costs] canyon="1" castle="1" cave="1" cavewall="99" deep_water="2" forest="1" fungus="1" grassland="1" hills="1" mountains="1" sand="1" shallow_water="2" swamp_water="1" tundra="1" village="1" [/movement_costs] [defense] canyon="50" castle="50" cave="50" cavewall="50" deep_water="50" forest="50" fungus="50" grassland="50" hills="50" mountains="50" sand="50" shallow_water="50" swamp_water="50" tundra="50" village="50" [/defense] [resistance] arcane="110" blade="50" cold="30" fire="90" impact="50" pierce="50" [/resistance] [abilities] [/abilities] [variables] [/variables] [status] hides="yes" not_living="yes" [/status] [attack] damage="4" description=_ "touch" icon="attacks/touch-undead.png" name="touch" number="3" range="melee" type="arcane" [specials] [drains] #textdomain wesnoth description=_ "Drain: This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)." id="drains" name=_ "drains" [/drains] [/specials] [/attack] [attack] damage="3" #textdomain wesnoth-units description=_ "wail" name="wail" number="3" range="ranged" type="cold" [/attack] [modifications] [trait] availability="musthave" #textdomain wesnoth description=_ "Immune to drain, poison and plague" female_name=_ "female^undead" id="undead" male_name=_ "undead" name=_ "undead" [effect] add="not_living" apply_to="status" [/effect] [/trait] [/modifications] [/unit] [unit] advances_to="Revenant,Deathblade" advanceto="Revenant,Deathblade" alignment="chaotic" alpha="256" attacks_left="1" cost="15" description="Skeleton-1298862928" die_sound=" skeleton-die-1.ogg,skeleton-die-2.ogg" ellipse="misc/ellipse" experience="14" facing="n" flag_rgb="magenta" flying="no" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="34" id="Skeleton" image="units/undead-skeletal/skeleton.png" #textdomain wesnoth-units language_name=_ "Skeleton" level="1" max_attacks="1" max_experience="35" max_hitpoints="34" max_moves="5" movement="5" movement_type="undeadfoot" moves="5" race="undead" random_gender="no" random_traits="no" resting="yes" side="1" type="Skeleton" unrenamable="no" upkeep="full" usage="fighter" value="15" zoc="1" [attack_anim] [attack_filter] name="axe" [/attack_filter] [frame] begin="-200" end="-175" image="units/undead-skeletal/skeleton.png" [/frame] [frame] begin="-175" end="-75" image="units/undead-skeletal/skeleton-attack.png" [/frame] [if] hits="no" [frame] begin="-75" end="75" image="units/undead-skeletal/skeleton-attackb.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/if] [else] hits="yes" [frame] begin="-75" end="75" image="units/undead-skeletal/skeleton-attackb.png" sound="axe.ogg" [/frame] [/else] [frame] begin="75" end="150" image="units/undead-skeletal/skeleton-defend.png" [/frame] [frame] begin="150" end="200" image="units/undead-skeletal/skeleton.png" [/frame] [/attack_anim] [recruit_anim] [frame] alpha="0~1:300" begin="-200" end="100" image="units/undead-skeletal/skeleton-dying-7.png" [/frame] [frame] begin="100" end="200" image="units/undead-skeletal/skeleton-dying-6.png" [/frame] [frame] begin="200" end="300" image="units/undead-skeletal/skeleton-dying-5.png" [/frame] [frame] begin="300" end="400" image="units/undead-skeletal/skeleton-dying-4.png" [/frame] [frame] begin="400" end="500" image="units/undead-skeletal/skeleton-dying-3.png" [/frame] [frame] begin="500" end="600" image="units/undead-skeletal/skeleton-dying-2.png" [/frame] [frame] begin="600" end="700" image="units/undead-skeletal/skeleton-dying-1.png" [/frame] [/recruit_anim] [movement_costs] canyon="99" castle="1" cave="2" cavewall="99" deep_water="3" forest="2" fungus="2" grassland="1" hills="2" mountains="3" sand="2" shallow_water="2" swamp_water="2" tundra="2" village="1" [/movement_costs] [defense] canyon="80" castle="40" cave="60" cavewall="60" deep_water="90" forest="50" fungus="40" grassland="60" hills="50" mountains="40" sand="70" shallow_water="80" swamp_water="70" tundra="70" village="40" [/defense] [resistance] arcane="150" blade="60" cold="40" fire="120" impact="120" pierce="40" [/resistance] [abilities] [hides] affect_self="yes" #textdomain wesnoth description=_ "Submerge: This unit can hide in deep water, and remain undetected by its enemies. Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." description_inactive=_ "Submerge: This unit can hide in deep water, and remain undetected by its enemies. Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." id="submerge" name=_ "submerge" name_inactive=_ "submerge" [filter_self] [filter_location] terrain="Wo" [/filter_location] [/filter_self] [/hides] [/abilities] [variables] [/variables] [status] hides="yes" not_living="yes" [/status] [attack] damage="7" #textdomain wesnoth-units description=_ "axe" icon="attacks/axe-undead.png" name="axe" number="3" range="melee" type="blade" [/attack] [modifications] [trait] availability="musthave" #textdomain wesnoth description=_ "Immune to drain, poison and plague" female_name=_ "female^undead" id="undead" male_name=_ "undead" name=_ "undead" [effect] add="not_living" apply_to="status" [/effect] [/trait] [/modifications] [/unit] [unit] advances_to="Necrophage" advanceto="Necrophage" alignment="chaotic" alpha="256" attacks_left="1" cost="16" description="Ghoul-1114720217" die_sound="ghoul-hit.wav" ellipse="misc/ellipse" experience="3" facing="nw" flag_rgb="magenta" flying="no" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="33" id="Ghoul" image="units/undead/ghoul.png" #textdomain wesnoth-units language_name=_ "Ghoul" level="1" max_attacks="1" max_experience="35" max_hitpoints="33" max_moves="5" movement="5" movement_type="gruefoot" moves="5" profile="portraits/Alex_Jarocha-Ernst/ghoul.png" race="undead" random_gender="no" random_traits="no" resting="yes" side="1" type="Ghoul" unrenamable="no" upkeep="full" usage="fighter" value="16" zoc="1" [attack_anim] [attack_filter] name="claws" [/attack_filter] [frame] begin="-250" end="-200" image="units/undead/ghoul.png" [/frame] [frame] begin="-200" end="-125" image="units/undead/ghoul-attack-1.png" [/frame] [if] hits="yes" [frame] begin="-125" end="-50" image="units/undead/ghoul-attack-2.png" sound="claws.ogg" [/frame] [/if] [else] hits="no" [frame] begin="-125" end="-50" image="units/undead/ghoul-attack-2.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [if] hits="hit" poisoned_sound_start_time="-100" [secondary_unit_filter] [not] [wml_filter] [status] poisoned="yes" [/status] [/wml_filter] [/not] [/secondary_unit_filter] [poisoned_sound_frame] duration="100" sound="poison.ogg" [/poisoned_sound_frame] [/if] [frame] begin="-50" end="50" image="units/undead/ghoul-attack-3.png" [/frame] [frame] begin="50" end="125" image="units/undead/ghoul-attack-4.png" [/frame] [frame] begin="125" end="200" image="units/undead/ghoul.png" [/frame] [/attack_anim] [trait] availability="musthave" #textdomain wesnoth description=_ "Fights normally during unfavorable times of day/night" female_name=_ "female^fearless" id="fearless" male_name=_ "fearless" [/trait] [movement_costs] canyon="99" castle="1" cave="2" cavewall="99" deep_water="99" forest="2" fungus="2" grassland="1" hills="2" mountains="3" sand="2" shallow_water="3" swamp_water="2" tundra="2" village="1" [/movement_costs] [defense] canyon="80" castle="40" cave="60" cavewall="60" deep_water="90" forest="50" fungus="40" grassland="60" hills="50" mountains="40" sand="70" shallow_water="80" swamp_water="70" tundra="70" village="40" [/defense] [resistance] arcane="80" blade="90" cold="60" fire="90" impact="100" pierce="70" [/resistance] [abilities] [/abilities] [variables] [/variables] [status] hides="yes" not_living="yes" [/status] [attack] damage="4" #textdomain wesnoth-units description=_ "claws" icon="attacks/claws-undead.png" name="claws" number="3" range="melee" type="blade" [specials] [poison] #textdomain wesnoth description=_ "Poison: This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit." id="poison" name=_ "poison" [/poison] [/specials] [/attack] [modifications] [trait] availability="musthave" description=_ "Immune to drain, poison and plague" female_name=_ "female^undead" id="undead" male_name=_ "undead" name=_ "undead" [effect] add="not_living" apply_to="status" [/effect] [/trait] [trait] availability="musthave" description=_ "Fights normally during unfavorable times of day/night" female_name=_ "female^fearless" id="fearless" male_name=_ "fearless" name=_ "fearless" [/trait] [/modifications] [/unit] [unit] advances_to="Necrophage" advanceto="Necrophage" alignment="chaotic" alpha="256" attacks_left="1" cost="16" description="Ghoul-2009255847" die_sound="ghoul-hit.wav" ellipse="misc/ellipse" experience="1" facing="se" flag_rgb="magenta" flying="no" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="33" id="Ghoul" image="units/undead/ghoul.png" #textdomain wesnoth-units language_name=_ "Ghoul" level="1" max_attacks="1" max_experience="35" max_hitpoints="33" max_moves="5" movement="5" movement_type="gruefoot" moves="5" profile="portraits/Alex_Jarocha-Ernst/ghoul.png" race="undead" random_gender="no" random_traits="no" resting="yes" side="1" type="Ghoul" unrenamable="no" upkeep="full" usage="fighter" value="16" zoc="1" [attack_anim] [attack_filter] name="claws" [/attack_filter] [frame] begin="-250" end="-200" image="units/undead/ghoul.png" [/frame] [frame] begin="-200" end="-125" image="units/undead/ghoul-attack-1.png" [/frame] [if] hits="yes" [frame] begin="-125" end="-50" image="units/undead/ghoul-attack-2.png" sound="claws.ogg" [/frame] [/if] [else] hits="no" [frame] begin="-125" end="-50" image="units/undead/ghoul-attack-2.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [if] hits="hit" poisoned_sound_start_time="-100" [secondary_unit_filter] [not] [wml_filter] [status] poisoned="yes" [/status] [/wml_filter] [/not] [/secondary_unit_filter] [poisoned_sound_frame] duration="100" sound="poison.ogg" [/poisoned_sound_frame] [/if] [frame] begin="-50" end="50" image="units/undead/ghoul-attack-3.png" [/frame] [frame] begin="50" end="125" image="units/undead/ghoul-attack-4.png" [/frame] [frame] begin="125" end="200" image="units/undead/ghoul.png" [/frame] [/attack_anim] [trait] availability="musthave" #textdomain wesnoth description=_ "Fights normally during unfavorable times of day/night" female_name=_ "female^fearless" id="fearless" male_name=_ "fearless" [/trait] [movement_costs] canyon="99" castle="1" cave="2" cavewall="99" deep_water="99" forest="2" fungus="2" grassland="1" hills="2" mountains="3" sand="2" shallow_water="3" swamp_water="2" tundra="2" village="1" [/movement_costs] [defense] canyon="80" castle="40" cave="60" cavewall="60" deep_water="90" forest="50" fungus="40" grassland="60" hills="50" mountains="40" sand="70" shallow_water="80" swamp_water="70" tundra="70" village="40" [/defense] [resistance] arcane="80" blade="90" cold="60" fire="90" impact="100" pierce="70" [/resistance] [abilities] [/abilities] [variables] [/variables] [status] hides="yes" not_living="yes" [/status] [attack] damage="4" #textdomain wesnoth-units description=_ "claws" icon="attacks/claws-undead.png" name="claws" number="3" range="melee" type="blade" [specials] [poison] #textdomain wesnoth description=_ "Poison: This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit." id="poison" name=_ "poison" [/poison] [/specials] [/attack] [modifications] [trait] availability="musthave" description=_ "Immune to drain, poison and plague" female_name=_ "female^undead" id="undead" male_name=_ "undead" name=_ "undead" [effect] add="not_living" apply_to="status" [/effect] [/trait] [trait] availability="musthave" description=_ "Fights normally during unfavorable times of day/night" female_name=_ "female^fearless" id="fearless" male_name=_ "fearless" name=_ "fearless" [/trait] [/modifications] [/unit] [unit] advances_to="Blood Bat" advanceto="Blood Bat" alignment="chaotic" alpha="256" attacks_left="1" cost="13" description="Vampire Bat-13188695" die_sound="bat-flapping.wav" ellipse="misc/ellipse-nozoc" experience="11" facing="nw" flag_rgb="magenta" flies="true" flying="yes" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="16" id="Vampire Bat" image="units/undead/bat-se-3.png" #textdomain wesnoth-units language_name=_ "Vampire Bat" level="0" max_attacks="1" max_experience="22" max_hitpoints="16" max_moves="8" movement="8" movement_type="smallfly" moves="9" race="bats" random_gender="no" random_traits="no" resting="yes" side="1" type="Vampire Bat" undead_variation="bat" unrenamable="no" upkeep="full" usage="scout" value="13" zoc="0" [attack_anim] direction="s,se,sw" offset="0.0~0.9:200,0.9~0.0:160" start_time="-200" [attack_filter] name="fangs" [/attack_filter] [frame] duration="30" image="units/undead/bat-se-3.png" [/frame] [frame] duration="30" image="units/undead/bat-se-2.png" [/frame] [frame] duration="30" image="units/undead/bat-se-1.png" sound="bat-flapping.wav" [/frame] [frame] duration="30" image="units/undead/bat-se-2.png" [/frame] [frame] duration="30" image="units/undead/bat-se-3.png" [/frame] [if] hits="yes" [frame] duration="70" image="units/undead/bat-se-4.png" sound="bite-small.ogg" [/frame] [/if] [else] hits="no" [frame] duration="70" image="units/undead/bat-se-4.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] duration="50" image="units/undead/bat-se-3.png" [/frame] [frame] duration="50" image="units/undead/bat-se-2.png" [/frame] [frame] duration="40" image="units/undead/bat-se-3.png" [/frame] [/attack_anim] [attack_anim] direction="n,ne,nw" offset="0.0~0.9:200,0.9~0.0:160" start_time="-200" [attack_filter] name="fangs" [/attack_filter] [frame] duration="30" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-1.png" sound="bat-flapping.wav" [/frame] [frame] duration="30" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-3.png" [/frame] [if] hits="yes" [frame] duration="70" image="units/undead/bat-ne-4.png" sound="bite-small.ogg" [/frame] [/if] [else] hits="no" [frame] duration="70" image="units/undead/bat-ne-4.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] duration="50" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="50" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="40" image="units/undead/bat-ne-3.png" [/frame] [/attack_anim] [movement_costs] canyon="1" castle="1" cave="1" cavewall="99" deep_water="1" forest="1" fungus="1" grassland="1" hills="1" mountains="1" sand="1" shallow_water="1" swamp_water="1" tundra="1" village="1" [/movement_costs] [defense] canyon="40" castle="40" cave="40" cavewall="40" deep_water="40" forest="40" fungus="40" grassland="40" hills="40" mountains="40" sand="40" shallow_water="40" swamp_water="40" tundra="40" village="60" [/defense] [resistance] arcane="80" blade="100" cold="70" fire="100" impact="120" pierce="100" [/resistance] [abilities] [/abilities] [variables] [/variables] [status] hides="yes" [/status] [attack] damage="4" description=_ "fangs" icon="attacks/fangs-animal.png" name="fangs" number="2" range="melee" type="blade" [specials] [drains] #textdomain wesnoth description=_ "Drain: This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)." id="drains" name=_ "drains" [/drains] [/specials] [/attack] [modifications] [trait] female_name=_ "female^strong" id="strong" male_name=_ "strong" name=_ "strong" [effect] apply_to="attack" increase_damage="1" range="melee" [/effect] [effect] apply_to="hitpoints" increase_total="1" [/effect] [/trait] [trait] female_name=_ "female^quick" id="quick" male_name=_ "quick" name=_ "quick" [effect] apply_to="movement" increase="1" [/effect] [effect] apply_to="hitpoints" increase_total="-5%" [/effect] [/trait] [/modifications] [/unit] [unit] advances_to="Blood Bat" advanceto="Blood Bat" alignment="chaotic" alpha="256" attacks_left="1" cost="13" description="Vampire Bat-1560747683" die_sound="bat-flapping.wav" ellipse="misc/ellipse-nozoc" experience="6" facing="n" flag_rgb="magenta" flies="true" flying="yes" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="19" id="Vampire Bat" image="units/undead/bat-se-3.png" #textdomain wesnoth-units language_name=_ "Vampire Bat" level="0" max_attacks="1" max_experience="22" max_hitpoints="16" max_moves="8" movement="8" movement_type="smallfly" moves="9" race="bats" random_gender="no" random_traits="no" resting="yes" side="1" type="Vampire Bat" undead_variation="bat" unrenamable="no" upkeep="full" usage="scout" value="13" zoc="0" [attack_anim] direction="s,se,sw" offset="0.0~0.9:200,0.9~0.0:160" start_time="-200" [attack_filter] name="fangs" [/attack_filter] [frame] duration="30" image="units/undead/bat-se-3.png" [/frame] [frame] duration="30" image="units/undead/bat-se-2.png" [/frame] [frame] duration="30" image="units/undead/bat-se-1.png" sound="bat-flapping.wav" [/frame] [frame] duration="30" image="units/undead/bat-se-2.png" [/frame] [frame] duration="30" image="units/undead/bat-se-3.png" [/frame] [if] hits="yes" [frame] duration="70" image="units/undead/bat-se-4.png" sound="bite-small.ogg" [/frame] [/if] [else] hits="no" [frame] duration="70" image="units/undead/bat-se-4.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] duration="50" image="units/undead/bat-se-3.png" [/frame] [frame] duration="50" image="units/undead/bat-se-2.png" [/frame] [frame] duration="40" image="units/undead/bat-se-3.png" [/frame] [/attack_anim] [attack_anim] direction="n,ne,nw" offset="0.0~0.9:200,0.9~0.0:160" start_time="-200" [attack_filter] name="fangs" [/attack_filter] [frame] duration="30" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-1.png" sound="bat-flapping.wav" [/frame] [frame] duration="30" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-3.png" [/frame] [if] hits="yes" [frame] duration="70" image="units/undead/bat-ne-4.png" sound="bite-small.ogg" [/frame] [/if] [else] hits="no" [frame] duration="70" image="units/undead/bat-ne-4.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] duration="50" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="50" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="40" image="units/undead/bat-ne-3.png" [/frame] [/attack_anim] [movement_costs] canyon="1" castle="1" cave="1" cavewall="99" deep_water="1" forest="1" fungus="1" grassland="1" hills="1" mountains="1" sand="1" shallow_water="1" swamp_water="1" tundra="1" village="1" [/movement_costs] [defense] canyon="40" castle="40" cave="40" cavewall="40" deep_water="40" forest="40" fungus="40" grassland="40" hills="40" mountains="40" sand="40" shallow_water="40" swamp_water="40" tundra="40" village="60" [/defense] [resistance] arcane="80" blade="100" cold="70" fire="100" impact="120" pierce="100" [/resistance] [abilities] [/abilities] [variables] [/variables] [status] hides="yes" [/status] [attack] damage="4" description=_ "fangs" icon="attacks/fangs-animal.png" name="fangs" number="2" range="melee" type="blade" [specials] [drains] #textdomain wesnoth description=_ "Drain: This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)." id="drains" name=_ "drains" [/drains] [/specials] [/attack] [modifications] [trait] female_name=_ "female^quick" id="quick" male_name=_ "quick" name=_ "quick" [effect] apply_to="movement" increase="1" [/effect] [effect] apply_to="hitpoints" increase_total="-5%" [/effect] [/trait] [trait] female_name=_ "female^resilient" id="resilient" male_name=_ "resilient" name=_ "resilient" [effect] apply_to="hitpoints" increase_total="4" [/effect] [effect] apply_to="hitpoints" increase_total="1" times="per level" [/effect] [/trait] [/modifications] [/unit] [unit] advances_to="Blood Bat" advanceto="Blood Bat" alignment="chaotic" alpha="256" attacks_left="1" cost="13" description="Vampire Bat-1214614237" die_sound="bat-flapping.wav" ellipse="misc/ellipse-nozoc" experience="2" facing="n" flag_rgb="magenta" flies="true" flying="yes" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="15" id="Vampire Bat" image="units/undead/bat-se-3.png" #textdomain wesnoth-units language_name=_ "Vampire Bat" level="0" max_attacks="1" max_experience="22" max_hitpoints="16" max_moves="8" movement="8" movement_type="smallfly" moves="9" race="bats" random_gender="no" random_traits="no" resting="yes" side="1" type="Vampire Bat" undead_variation="bat" unrenamable="no" upkeep="full" usage="scout" value="13" zoc="0" [attack_anim] direction="s,se,sw" offset="0.0~0.9:200,0.9~0.0:160" start_time="-200" [attack_filter] name="fangs" [/attack_filter] [frame] duration="30" image="units/undead/bat-se-3.png" [/frame] [frame] duration="30" image="units/undead/bat-se-2.png" [/frame] [frame] duration="30" image="units/undead/bat-se-1.png" sound="bat-flapping.wav" [/frame] [frame] duration="30" image="units/undead/bat-se-2.png" [/frame] [frame] duration="30" image="units/undead/bat-se-3.png" [/frame] [if] hits="yes" [frame] duration="70" image="units/undead/bat-se-4.png" sound="bite-small.ogg" [/frame] [/if] [else] hits="no" [frame] duration="70" image="units/undead/bat-se-4.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] duration="50" image="units/undead/bat-se-3.png" [/frame] [frame] duration="50" image="units/undead/bat-se-2.png" [/frame] [frame] duration="40" image="units/undead/bat-se-3.png" [/frame] [/attack_anim] [attack_anim] direction="n,ne,nw" offset="0.0~0.9:200,0.9~0.0:160" start_time="-200" [attack_filter] name="fangs" [/attack_filter] [frame] duration="30" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-1.png" sound="bat-flapping.wav" [/frame] [frame] duration="30" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-3.png" [/frame] [if] hits="yes" [frame] duration="70" image="units/undead/bat-ne-4.png" sound="bite-small.ogg" [/frame] [/if] [else] hits="no" [frame] duration="70" image="units/undead/bat-ne-4.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] duration="50" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="50" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="40" image="units/undead/bat-ne-3.png" [/frame] [/attack_anim] [movement_costs] canyon="1" castle="1" cave="1" cavewall="99" deep_water="1" forest="1" fungus="1" grassland="1" hills="1" mountains="1" sand="1" shallow_water="1" swamp_water="1" tundra="1" village="1" [/movement_costs] [defense] canyon="40" castle="40" cave="40" cavewall="40" deep_water="40" forest="40" fungus="40" grassland="40" hills="40" mountains="40" sand="40" shallow_water="40" swamp_water="40" tundra="40" village="60" [/defense] [resistance] arcane="80" blade="100" cold="70" fire="100" impact="120" pierce="100" [/resistance] [abilities] [/abilities] [variables] [/variables] [status] hides="yes" [/status] [attack] damage="4" description=_ "fangs" icon="attacks/fangs-animal.png" name="fangs" number="2" range="melee" type="blade" [specials] [drains] #textdomain wesnoth description=_ "Drain: This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)." id="drains" name=_ "drains" [/drains] [/specials] [/attack] [modifications] [trait] female_name=_ "female^intelligent" id="intelligent" male_name=_ "intelligent" name=_ "intelligent" [effect] apply_to="max_experience" increase="-20%" [/effect] [/trait] [trait] female_name=_ "female^quick" id="quick" male_name=_ "quick" name=_ "quick" [effect] apply_to="movement" increase="1" [/effect] [effect] apply_to="hitpoints" increase_total="-5%" [/effect] [/trait] [/modifications] [/unit] [unit] advances_to="Blood Bat" advanceto="Blood Bat" alignment="chaotic" alpha="256" attacks_left="1" cost="13" description="Vampire Bat-1390702616" die_sound="bat-flapping.wav" ellipse="misc/ellipse-nozoc" experience="0" facing="se" flag_rgb="magenta" flies="true" flying="yes" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="19" id="Vampire Bat" image="units/undead/bat-se-3.png" #textdomain wesnoth-units language_name=_ "Vampire Bat" level="0" max_attacks="1" max_experience="22" max_hitpoints="16" max_moves="8" movement="8" movement_type="smallfly" moves="9" race="bats" random_gender="no" random_traits="no" resting="yes" side="1" type="Vampire Bat" undead_variation="bat" unrenamable="no" upkeep="full" usage="scout" value="13" zoc="0" [attack_anim] direction="s,se,sw" offset="0.0~0.9:200,0.9~0.0:160" start_time="-200" [attack_filter] name="fangs" [/attack_filter] [frame] duration="30" image="units/undead/bat-se-3.png" [/frame] [frame] duration="30" image="units/undead/bat-se-2.png" [/frame] [frame] duration="30" image="units/undead/bat-se-1.png" sound="bat-flapping.wav" [/frame] [frame] duration="30" image="units/undead/bat-se-2.png" [/frame] [frame] duration="30" image="units/undead/bat-se-3.png" [/frame] [if] hits="yes" [frame] duration="70" image="units/undead/bat-se-4.png" sound="bite-small.ogg" [/frame] [/if] [else] hits="no" [frame] duration="70" image="units/undead/bat-se-4.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] duration="50" image="units/undead/bat-se-3.png" [/frame] [frame] duration="50" image="units/undead/bat-se-2.png" [/frame] [frame] duration="40" image="units/undead/bat-se-3.png" [/frame] [/attack_anim] [attack_anim] direction="n,ne,nw" offset="0.0~0.9:200,0.9~0.0:160" start_time="-200" [attack_filter] name="fangs" [/attack_filter] [frame] duration="30" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-1.png" sound="bat-flapping.wav" [/frame] [frame] duration="30" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-3.png" [/frame] [if] hits="yes" [frame] duration="70" image="units/undead/bat-ne-4.png" sound="bite-small.ogg" [/frame] [/if] [else] hits="no" [frame] duration="70" image="units/undead/bat-ne-4.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] duration="50" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="50" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="40" image="units/undead/bat-ne-3.png" [/frame] [/attack_anim] [movement_costs] canyon="1" castle="1" cave="1" cavewall="99" deep_water="1" forest="1" fungus="1" grassland="1" hills="1" mountains="1" sand="1" shallow_water="1" swamp_water="1" tundra="1" village="1" [/movement_costs] [defense] canyon="40" castle="40" cave="40" cavewall="40" deep_water="40" forest="40" fungus="40" grassland="40" hills="40" mountains="40" sand="40" shallow_water="40" swamp_water="40" tundra="40" village="60" [/defense] [resistance] arcane="80" blade="100" cold="70" fire="100" impact="120" pierce="100" [/resistance] [abilities] [/abilities] [variables] [/variables] [status] hides="yes" [/status] [attack] damage="4" description=_ "fangs" icon="attacks/fangs-animal.png" name="fangs" number="2" range="melee" type="blade" [specials] [drains] #textdomain wesnoth description=_ "Drain: This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)." id="drains" name=_ "drains" [/drains] [/specials] [/attack] [modifications] [trait] female_name=_ "female^resilient" id="resilient" male_name=_ "resilient" name=_ "resilient" [effect] apply_to="hitpoints" increase_total="4" [/effect] [effect] apply_to="hitpoints" increase_total="1" times="per level" [/effect] [/trait] [trait] female_name=_ "female^quick" id="quick" male_name=_ "quick" name=_ "quick" [effect] apply_to="movement" increase="1" [/effect] [effect] apply_to="hitpoints" increase_total="-5%" [/effect] [/trait] [/modifications] [/unit] [unit] advances_to="Blood Bat" advanceto="Blood Bat" alignment="chaotic" alpha="256" attacks_left="1" cost="13" description="Vampire Bat-2014541312" die_sound="bat-flapping.wav" ellipse="misc/ellipse-nozoc" experience="0" facing="nw" flag_rgb="magenta" flies="true" flying="yes" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="16" id="Vampire Bat" image="units/undead/bat-se-3.png" #textdomain wesnoth-units language_name=_ "Vampire Bat" level="0" max_attacks="1" max_experience="22" max_hitpoints="16" max_moves="8" movement="8" movement_type="smallfly" moves="9" race="bats" random_gender="no" random_traits="no" resting="yes" side="1" type="Vampire Bat" undead_variation="bat" unrenamable="no" upkeep="full" usage="scout" value="13" zoc="0" [attack_anim] direction="s,se,sw" offset="0.0~0.9:200,0.9~0.0:160" start_time="-200" [attack_filter] name="fangs" [/attack_filter] [frame] duration="30" image="units/undead/bat-se-3.png" [/frame] [frame] duration="30" image="units/undead/bat-se-2.png" [/frame] [frame] duration="30" image="units/undead/bat-se-1.png" sound="bat-flapping.wav" [/frame] [frame] duration="30" image="units/undead/bat-se-2.png" [/frame] [frame] duration="30" image="units/undead/bat-se-3.png" [/frame] [if] hits="yes" [frame] duration="70" image="units/undead/bat-se-4.png" sound="bite-small.ogg" [/frame] [/if] [else] hits="no" [frame] duration="70" image="units/undead/bat-se-4.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] duration="50" image="units/undead/bat-se-3.png" [/frame] [frame] duration="50" image="units/undead/bat-se-2.png" [/frame] [frame] duration="40" image="units/undead/bat-se-3.png" [/frame] [/attack_anim] [attack_anim] direction="n,ne,nw" offset="0.0~0.9:200,0.9~0.0:160" start_time="-200" [attack_filter] name="fangs" [/attack_filter] [frame] duration="30" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-1.png" sound="bat-flapping.wav" [/frame] [frame] duration="30" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-3.png" [/frame] [if] hits="yes" [frame] duration="70" image="units/undead/bat-ne-4.png" sound="bite-small.ogg" [/frame] [/if] [else] hits="no" [frame] duration="70" image="units/undead/bat-ne-4.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] duration="50" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="50" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="40" image="units/undead/bat-ne-3.png" [/frame] [/attack_anim] [movement_costs] canyon="1" castle="1" cave="1" cavewall="99" deep_water="1" forest="1" fungus="1" grassland="1" hills="1" mountains="1" sand="1" shallow_water="1" swamp_water="1" tundra="1" village="1" [/movement_costs] [defense] canyon="40" castle="40" cave="40" cavewall="40" deep_water="40" forest="40" fungus="40" grassland="40" hills="40" mountains="40" sand="40" shallow_water="40" swamp_water="40" tundra="40" village="60" [/defense] [resistance] arcane="80" blade="100" cold="70" fire="100" impact="120" pierce="100" [/resistance] [abilities] [/abilities] [variables] [/variables] [status] hides="yes" [/status] [attack] damage="4" description=_ "fangs" icon="attacks/fangs-animal.png" name="fangs" number="2" range="melee" type="blade" [specials] [drains] #textdomain wesnoth description=_ "Drain: This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)." id="drains" name=_ "drains" [/drains] [/specials] [/attack] [modifications] [trait] female_name=_ "female^strong" id="strong" male_name=_ "strong" name=_ "strong" [effect] apply_to="attack" increase_damage="1" range="melee" [/effect] [effect] apply_to="hitpoints" increase_total="1" [/effect] [/trait] [trait] female_name=_ "female^quick" id="quick" male_name=_ "quick" name=_ "quick" [effect] apply_to="movement" increase="1" [/effect] [effect] apply_to="hitpoints" increase_total="-5%" [/effect] [/trait] [/modifications] [/unit] [unit] advances_to="Blood Bat" advanceto="Blood Bat" alignment="chaotic" alpha="256" attacks_left="1" cost="13" description="Vampire Bat-1035198182" die_sound="bat-flapping.wav" ellipse="misc/ellipse-nozoc" experience="0" facing="ne" flag_rgb="magenta" flies="true" flying="yes" gender="male" gender_id="male" goto_x="-999" goto_y="-999" hitpoints="19" id="Vampire Bat" image="units/undead/bat-se-3.png" #textdomain wesnoth-units language_name=_ "Vampire Bat" level="0" max_attacks="1" max_experience="22" max_hitpoints="16" max_moves="8" movement="8" movement_type="smallfly" moves="9" race="bats" random_gender="no" random_traits="no" resting="yes" side="1" type="Vampire Bat" undead_variation="bat" unrenamable="no" upkeep="full" usage="scout" value="13" zoc="0" [attack_anim] direction="s,se,sw" offset="0.0~0.9:200,0.9~0.0:160" start_time="-200" [attack_filter] name="fangs" [/attack_filter] [frame] duration="30" image="units/undead/bat-se-3.png" [/frame] [frame] duration="30" image="units/undead/bat-se-2.png" [/frame] [frame] duration="30" image="units/undead/bat-se-1.png" sound="bat-flapping.wav" [/frame] [frame] duration="30" image="units/undead/bat-se-2.png" [/frame] [frame] duration="30" image="units/undead/bat-se-3.png" [/frame] [if] hits="yes" [frame] duration="70" image="units/undead/bat-se-4.png" sound="bite-small.ogg" [/frame] [/if] [else] hits="no" [frame] duration="70" image="units/undead/bat-se-4.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] duration="50" image="units/undead/bat-se-3.png" [/frame] [frame] duration="50" image="units/undead/bat-se-2.png" [/frame] [frame] duration="40" image="units/undead/bat-se-3.png" [/frame] [/attack_anim] [attack_anim] direction="n,ne,nw" offset="0.0~0.9:200,0.9~0.0:160" start_time="-200" [attack_filter] name="fangs" [/attack_filter] [frame] duration="30" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-1.png" sound="bat-flapping.wav" [/frame] [frame] duration="30" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="30" image="units/undead/bat-ne-3.png" [/frame] [if] hits="yes" [frame] duration="70" image="units/undead/bat-ne-4.png" sound="bite-small.ogg" [/frame] [/if] [else] hits="no" [frame] duration="70" image="units/undead/bat-ne-4.png" sound=" miss-1.ogg,miss-2.ogg,miss-3.ogg" [/frame] [/else] [frame] duration="50" image="units/undead/bat-ne-3.png" [/frame] [frame] duration="50" image="units/undead/bat-ne-2.png" [/frame] [frame] duration="40" image="units/undead/bat-ne-3.png" [/frame] [/attack_anim] [movement_costs] canyon="1" castle="1" cave="1" cavewall="99" deep_water="1" forest="1" fungus="1" grassland="1" hills="1" mountains="1" sand="1" shallow_water="1" swamp_water="1" tundra="1" village="1" [/movement_costs] [defense] canyon="40" castle="40" cave="40" cavewall="40" deep_water="40" forest="40" fungus="40" grassland="40" hills="40" mountains="40" sand="40" shallow_water="40" swamp_water="40" tundra="40" village="60" [/defense] [resistance] arcane="80" blade="100" cold="70" fire="100" impact="120" pierce="100" [/resistance] [abilities] [/abilities] [variables] [/variables] [status] hides="yes" [/status] [attack] damage="4" description=_ "fangs" icon="attacks/fangs-animal.png" name="fangs" number="2" range="melee" type="blade" [specials] [drains] #textdomain wesnoth description=_ "Drain: This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)." id="drains" name=_ "drains" [/drains] [/specials] [/attack] [modifications] [trait] female_name=_ "female^quick" id="quick" male_name=_ "quick" name=_ "quick" [effect] apply_to="movement" increase="1" [/effect] [effect] apply_to="hitpoints" increase_total="-5%" [/effect] [/trait] [trait] female_name=_ "female^resilient" id="resilient" male_name=_ "resilient" name=_ "resilient" [effect] apply_to="hitpoints" increase_total="4" [/effect] [effect] apply_to="hitpoints" increase_total="1" times="per level" [/effect] [/trait] [/modifications] [/unit] can_recruit="Dark Adept DiD,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse" [/player] [replay] [command] [start] [/start] [/command] [command] [recruit] value="3" x="37" y="14" [/recruit] [random] value="1260721329" [/random] [random] value="1437640946" [/random] [random] value="1641547646" [/random] [random] value="1873150128" [/random] [random] value="1838480218" [/random] [random] value="1305456473" [/random] [random] value="173915932" [/random] [random] value="38929542" [/random] [random] value="2009395835" [/random] [random] value="1213508021" [/random] [random] value="1866876350" [/random] [random] value="925210394" [/random] [random] value="283125490" [/random] [random] value="1864425431" [results] 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